Molyneux’s Godus Hits Steam This Month

There’s a fitting moment in the latest trailer for Peter Molyneux’s Godus. It happens well in to the 1:23-long clip for the god game, after we’ve been treated to panoramic views of majestic landscapes being sculpted like clay while dulcet tones chime softly in the background. It’s a meteor strike, an abrupt, flaming, cataclysmic shower of space rocks that provided an important reminder: destroying worlds with the click of the mouse is just as much fun as building them. Maybe even more so. Alright, alright, more so. Just as long as I can save, destroy, repeat (I’m looking at you, SimCity). And as the latest trailer reveals, we’ll be able to build and destroy, hopefully after saving, in Godus when it hits early access on Steam this month.

Billed cleverly as the “regenesis of the god game,” Godus was successfully Kickstarted by Molyneux and his new start-up indie studio, 22Cans, to the tune of $732,000 back in December. If you’re as interested in a new god game from the man who created the genre as I am, you’ll probably want to join me in checking it out on Steam when it drops on September 13 for $20.

Officially, this is billed as the “early access” version of Godus. That’s marketing speak for “the beta,” so don’t expect a complete game if you jump on board in two weeks. In true Minecraft fashion, 22Cans says all subsequent updates will be included for free with the $20 purchase price. If you’d rather wait than play a work in progress, Godus’ official launch is TBA 2014.

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1 Comment on Molyneux’s Godus Hits Steam This Month


On September 3, 2013 at 12:45 am

I’m looking forward to this. This might sound ridiculous, but I wonder if it will have elements from Black and White? While B&W seems pretty dated and a bit schizophrenic in modern terms of gaming, I did enjoy assigning citizens to various tasks such as cutting down trees, food, breeding or what have you. The Kefling games are enjoyable – to a degree – because you can do these things as well. So, I wonder if those elements will be present or if shifting the landscape is all that will be needed to have things such as huts built?