More Details on Halo 4′s Forge Mode
Last week, we brought you details on Halo 4′s Forge mode, the game’s level editor. More information about Forge was revealed during the Rooster Teeth Expo last week, and 343′s community manager Jessica Shea addressed some big questions.
Shea explained the sheer scope of the editor:
“The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack. There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between.
“The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind.”
She went on to describe how the new lighting engine helps bring things together:
“The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected. Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments existing features (hills, cliffs etc).
“We’ll reveal more about the environments later, and while you won’t be able to make a literal night time version, there will be an element that will enable a starkly different look than the bright daytime maps you’re used to – and the addition of proper lighting and shadowing on and in objects will make a radical difference.”
I love level editors — they’re one of the reasons I prefer PC gaming to console gaming. I’m all for more, powerful level editors on consoles.