Morhaime on Diablo 3 Launch Forecasts: “We Were Very Far Off”

When Diablo 3 launched, servers were overloaded by the number of simultaneous connection attempts, which resulted in many consumers being unable to play the game until the following day. It was obvious that Blizzard’s expectations for the launch were off, but in an interview with GI International, Blizzard President Mike Morhaime revealed just how far off they were.

When asked if the team would do anything differently if they could go back and re-do D3′s launch, Morhaime said:

“Oh, there are definitely things we would do differently. It would be so helpful in advance to know how many people are going to want to play a game. Because we could plan things out a lot better: we can make sure we have enough capacity, we can buy the hardware that we need. The Diablo III launch exceeded out forecasts by an order of magnitude; we were very far off. We outsold our full-year forecast in the matter of a week.”

Those figures are staggering. Did one of the number crunchers at Blizz forget a decimal place somewhere?

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2 Comments on Morhaime on Diablo 3 Launch Forecasts: “We Were Very Far Off”


On September 25, 2012 at 1:02 pm

No kidding…

Did they though about looking at how many preorder they’ve get and extrapolate that more will be bought in the meantime… And that every players would try to log as soon as it’s available…

Maybe unfair to some players, but for something that ‘big’, maybe make the game available at different times for different regions… Like at midnight, local area instead of making East coast waiting for midnight West Coast…


On October 4, 2012 at 5:17 pm

I doubt they were off by the Forcast.

The used the figure they gained for “average use after 6 month” and thought “It should still work at launch, the money saved is worth the bad press.”