Mod Spotlight: Morrowind Rebirth

For fans of the Elder Scrolls series, Morrowind tends to hold a special place in our hearts. Oblivion and Skyrim were great, certainly, and both Arena and Daggerfall paved the way for the series’ success, but there’s just something about Morrowind that sets it apart.

Still, as great as Morrowind was, it could have been better. Now, thanks to modders — it is. Earlier this month, modder trancemaster_1988 released the latest update to his massive mod, Morrowind Rebirth, bringing it to version 2.2. We first brought this mod to your attention in 2011, when it was in beta, and since then, the author has actively responded to community feedback and improved upon his work over the months and years.

“Rebirth started of in 2007 with my ‘New Cities Project,’ which can basically be described as town expansions,” he writes. “Even though they got good reviews and became quite popular, I couldn’t stop to think of how Morrowind could have been if Bethsoft had spent more time developing the game. After loads of hours, I finally made the decision to merge all my mods into one single project, into what is now known as Morrowind Rebirth.”

If you ever find yourself reaching for your old Morrowind CDs for a bout of nostalgic reverie, then you’ll want to have this mod installed to ensure your experience matches what you remember through rose-colored glasses. Morrowind’s 2002 release was over a decade ago, and the game was not without its hiccups and limitations — this mod does its best to minimize the game’s weaknesses and maximize its strengths. That’s right — I made a min-maxing reference. How’s that for RPG cred?

Morrowind Rebirth breathes new life into an old classic. Between new content, improved content, and a host of bug fixes and balance tweaks, this mod likely represents what Bethesda would have wanted Morrowind to be at launch.

The new content includes new areas to explore, more than 15 new weapons and armor pieces, more than 20 new enemies, over one hour of new music, and much more. Cities have been rebuilt with more detail and new NPCs, merchants, houses and inns, and overall a greater population density such that they no longer feel desolate — the streets of Balmora are now lively and bustling.

The author also implemented a massive amount of landscape fixes — remember all those seams the original mappers left in? While going in for a pass to fix the mapping problems, he also added some flair to areas that felt dull, without overdoing anything.

Overall, the mod is executed with great attention to detail, and the author’s steady patching and updating of his work, as well as his receptive nature to community feedback, is praiseworthy. The next time you play Morrowind, be sure to download Morrowind Rebirth 2.2.

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1 Comment on Mod Spotlight: Morrowind Rebirth


On April 7, 2014 at 4:58 am

People like you are why only the die hard enthusiasts still call teeeshlvms gamers’, despite the bad name you’ve given the term. First, find a way to give the graphics of AC Brotherhood on a fully explorable game like Morrowind and you’ve earned yourself the job of the millenia. Second, if anythings keeping people away its the very complex and in depth gameplay system thats far beyond any other current RPG title. Duhhhh That’s what people like about it. It’s not the lazy fat -expletive- of the game world. When’s the last time a lone figure stood against society and won? Gandi? It certainly wasn’t someone like you in any case, and it won’t be someone that can’t figure out the simplicity of Morrowinds’ structure. Third, -wait You were beat to death by a mudcrab?! HHAHAHAHAHAHAHA!!! Fourth You actually took the time to fight hundreds of mudcrabs? Wow.