Mortal Kombat Creator Discusses Fatalities/Finishers in MK Vs. DC and How Scorpion Fighting Superman Could Make Sense
When Mortal Kombat Vs. DC was first announced, a lot of people went, “Whoa, that’s awesome!” Then they sat down, though about it for awhile, and went, “Wait…that’s ridiculous.” But what outraged people the most was when it was revealed the developers were aiming for a “T for Teen” rating, indicating that they would be abandoning the series’ signature “Fatalities” this time around. Recently, GameTap sat down to discuss these issues and more with Ed Boon, the creator of Mortal Kombat. At one point, Boon vaguely explained how Fatalities will still have a presence in the game:
“There was never any statement on our part that fatalities will be gone or that finishing moves will be gone. We did acknowledge that we won’t be able to do the same kinds of outrageous moves, like tearing someone’s head off and the spine being attached to it. But there are a lot of assumptions that there will be no blood in the game, that there are no fatalities in the game. It’s an assumption that, because the DC characters will be in there, those features will have to be dropped. My response is that, no, we’re modifying fatalities. But I have every intention to keep finishers. You know, to let gamers do a really cool secret button combination and follow with a really outrageous finishing move to end the match. The names of these moves, and the level of violence we use, are to be determined. But it’s certainly not a feature we plan on eliminating from the series.
…I certainly can’t speak with authority as to what DC will permit. There will certainly be some limitations. But my intention is that we want to push the envelope of a T-rated game as far as we can without being an M-rated game.”
He also went on to give some hints as to how they plan to make sense of these two universes colliding.
“Well, we know the back stories to the characters. For instance, Superman has two weaknesses, Kryptonite and magic. The Mortal Kombat universe is surrounded by magic–I mean, we have sorcerers, people from the Nether realms; we have chi and magic attacks. So, remember that cataclysmic event which merges the universes? The source of that is magic. When you mix that in, that explains why Superman, who can move a mountain, who can push a planet, is, in this scenario, weakened a bit. It explains how the other MK characters are strengthened a bit, which levels things out.”
Yeah, that scenario still sounds pretty ridiculous, but much stranger things have happened in both the MK and DC universes. Really, I’m just hoping the fighting mechanics are fun, since my friends and I have had plenty of fun with past Mortal Kombat games well before we figured out the Fatalities. Of course, once we learned the Fatality moves, that kind of cranked the fun up to 11. You can check out the rest of Boon’s interview by following the link below.