Move is Wii’s Bloody Bareknuckle Cousin

The major downfall of Wii’s motion control games up to now: You never feel like you’re actually kicking someone’s ass.

Wii Sports’ boxing sim, packed with the console when it was first released, is a little…cute. Puffy-headed Miis wailing on each other with puffy boxing gloves. And the game isn’t even all that good – not exactly super-responsive, motions don’t really translate that well, and basically the result is punching randomly until someone wins.

The Playstation Move display at Comic Con 2010 featured a similar game – The Fight: Lights Out – that’s built on a similar boxing premise. But it’s bloodier, bare-knuckled, and includes headlocks.

When it comes right down to it, Move feels an awful lot like the Wii’s motion control setup. Similar remotes, similar motion and point-and-click interface, similar sensitivity from the controls. (Worth noting: You need two Move remotes to play The Fight.)

The difference, and the thing that’s cool about Move, is that it finally takes the gloves off, so to speak. The games aren’t radically different from the other motion-control fare on the market, but with the marked upgrade of more blood, smashing, and explosions that rarely comes out of Wii games.

Move might not be speeding into any especially new territory, but at least that territory will now be slick with the blood of your enemies for a change.

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