Murdered: Soul Suspect Review: Collectibles — The Game
There are flashes of a fun and fascinating game within Murdered: Soul Suspect. Interacting with ghostly and real worlds simultaneously has potential, as does a game that emphasizes using your brain over using your gun to solve problems. But Murdered feels like it’s in the wrong genre — it probably would function better as a point-and-click adventure title than a third-person game, and its over-reliance on collectible hunting overwhelms what’s intriguing about the game’s story and its characters. There’s a fun game to be had with the right mix of these elements — ghosts, crime-solving, a troubled cop and a serial killer — but Murdered: Soul Suspect just isn’t really it.
- Interesting mystery storyline and rounded main character make for a plot that’s engaging and fun to uncover
- When not overwhelmed by collectibles, finding and arranging clues in investigations can be a rewarding exercise in puzzle-solving
- Side quests with ghosts allow you to pursue short extra stories that fill out the world a bit
- Some collectibles can be worth it, like those that provide additional ghost stories
- As every other review has pointed out, you can possess and control cats, which is kinda fun
- Massive over-reliance on collectibles in every facet of the game makes Murdered feel like busywork
- Investigations can get irritating when the game isn’t good about telling you what you have to do to move on, or when it provides a misleading clue counter
- Prompts for picking up clues are a bit finicky, resulting in constant wrestling with the camera or Ronan to get to the right position to pick them up
- Stealth portions are not challenging, kind of dull, and extremely repetitive
- Parts of the story can be a bit predictable
Final Score: 55/100
Murdered: Soul Suspect was reviewed using a PC code provided by Square Enix. GameFront employs a 100-point scale when reviewing games to be as accurate about the experience as possible. Read the full rundown of what our review scores mean.