MW3 Revamps Killstreak System
Among the changes in the newest iteration is Modern Warfare is a new killstreak system. During the CoD XP event the new killstreak system was explained in depth. Instead of relying solely on the number of kills a player has, the game will use a point system. This means you can earn points toward your next reward by defusing a bomb, capturing a flag, etc. Additionally the rewards a player will be able to choose from will be dependent upon a new “strike package” system.
There are three different types of strike package: assault, support and specialist. Assault and support strike packages will grant access to two different lists of killstreaks. The assault list consists of things like care package, remote controlled helicoptor and even a mini-tank robot. These rewards are ideal for players looking to rack up as many kills as possible. Examples of support killstreaks include UAV, Predator Missiles and an EMP. Interestingly enough, the highest killstreak for both classes is the Support Strike Escort at 18 kills. How this particular killstreak works depends on which strike package is selected. If the assault class is chosen, the player will get to man a gun on an Osprey while it air drops 5 care packages. If a player opts to go with the support strike package, they just stay on the ground while the Osprey makes the drop. Why the hell would anyone pick the support strike package?
The third strike package is the most interesting. If a player chooses the “specialist” strike package, they’ll receive additional perks instead of traditional rewards. This means the player will assign a different perk for each killstreak. So 2 kills might unlock slight of hand, while four kills unlocks last stand, etc. The perks stack up, so if a player gets enough kills they’ll be a steady aiming, fast reloading, unlimited sprinting ultra badass. This will add an additional level of strategy to the game as players must decide what order to put their perks in. For instance, a player with the specialist strike package probably wouldn’t equip Scavenger as a starting perk. Instead they would make it their 4 kill streak reward, because after four kills they’re going to need additional ammo.
The new system is certainly a novel way of looking at killstreaks. However, it is possible that the specialist strike package could turn out to be overpowered, while the support package ends up underutilized. It will be interesting to see how the game developers address any balance issues that pop up.