My New Best Friend is the Dev Who Says Story is More Important than Gameplay
“In Heavenly Sword I thought, ‘Actually, let’s try and do a story.’ Working with Andy [Serkis] and everyone else, working with Weta and having people talk about story as something serious — not something throwaway like we do in games — was quite eye-opening to me.”
“I still see a prejudice, actually. I still come across a lot of people who say, ‘It’s a game and it doesn’t need a story.’You’re trying to make a particular point of storytelling, trying to refine it, and somebody says, ‘It’s just a game, it doesn’t matter.’ What’s more important — the gameplay or the story? If you’re doing a [story-based] game, it’s got to be the story, actually.”
Mr. Antoniades, you are a winner. You have exactly the mindset that more folks within our beloved industry need to have, and that makes you a visionary. Congratulations. More delicious quotes over at VideoGamers.com.
Wondering how Enslaved turned out? Find out by simply reading our review!
Like the story, but can’t beat a particular level? Check out our Enslaved: Odyssey to the West walkthru!