My New Best Friend is the Dev Who Says Story is More Important than Gameplay

The perp in this situation is Tameem Antoniades of Enslaved and Heavenly Sword developer Ninja Theory, who said the following to

“In Heavenly Sword I thought, ‘Actually, let’s try and do a story.’ Working with Andy [Serkis] and everyone else, working with Weta and having people talk about story as something serious — not something throwaway like we do in games — was quite eye-opening to me.”

“I still see a prejudice, actually. I still come across a lot of people who say, ‘It’s a game and it doesn’t need a story.’You’re trying to make a particular point of storytelling, trying to refine it, and somebody says, ‘It’s just a game, it doesn’t matter.’ What’s more important — the gameplay or the story? If you’re doing a [story-based] game, it’s got to be the story, actually.”

Mr. Antoniades, you are a winner. You have exactly the mindset that more folks within our beloved industry need to have, and that makes you a visionary. Congratulations. More delicious quotes over at

Wondering how Enslaved turned out? Find out by simply reading our review!

Like the story, but can’t beat a particular level? Check out our Enslaved: Odyssey to the West walkthru!

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1 Comment on My New Best Friend is the Dev Who Says Story is More Important than Gameplay


On July 28, 2010 at 2:02 am

Yeah….the only problem with that is, if I play a game and the gameplay sucks, I’m not going to play it anywhere near long enough to give a about the story. Gameplay > Story. End of story.