Naughty Dog: The Last of Us Will “Change the F–king Industry”

Speaking with Eurogamer, the creative director and writer on The Last of Us, Neil Druckman, said Naughty Dog is looking to “change the f–king industry” with the new game.

What does that mean?

We try so hard at Naughty Dog to push things. And then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it.

As critics we need to raise the bar, otherwise no one’s going to change. We’re going to keep pushing ourselves, and kill ourselves to make this story happen — but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing.

Game director Bruce Straley added this tidbit:

It’s going to be a completely amazing experience that no player has experienced for this genre, the characters, the development, everything.

I want to point out that Naughty Dog whiffed big time on Uncharted 3‘s story, but it’s important to note that these two dudes worked on Uncharted 2, which was amazing, but NOT Uncharted 3. So I’m not going to necessarily say that what happened with Uncharted 3 indicates something bad for The Last of Us. Not yet, anyway. We’ll see.

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3 Comments on Naughty Dog: The Last of Us Will “Change the F–king Industry”

Brandon J. Clark

On December 14, 2011 at 8:28 am

Maybe Uncharted 3′s story sucked because they were too focused on this game.

In any case, I’m interested.


On December 14, 2011 at 12:39 pm

We’ll see, so far except from the Father&Daugther (which is not all that new) it does not seem to be anything more then a zombie game (which tend to be very generic) certainly nothing industry breaking.


On December 14, 2011 at 3:43 pm

Looks fantastic. Albeit, zombies are overdone lately, but that doesn’t really mean much. Naughty Dog amazed me with Crash Bandicoot 1-4 (the others suck– I blame that on the company that took over), Jak and Daxter (which was also fantastic), and Uncharted. All their series’ have been amazing visually and even in terms of story (granted, Crash was not exactly storydriven, but there was no need to be in those games), and gameplay. Very excited