Naughty Dog: The PS3 Isn’t Dead Yet

Naughty Dog designer Richard LeMarchand thinks the PS3 hasn’t yet been pushed to the limit, telling Eurogamer that the “PS3 still has a lot of mileage in it.”

It now becomes a question of: how do we optimise those processing jobs that we send to the Cell processor; what kinds of things to choose to send to the Cell as opposed to the graphics processor; what different tricky ways can we find to get even more out of the system?

That’s tech speak I won’t even pretend to understand, but I’ll just assume he knows what he’s talking about.

You know, I often think that I should try my hand at working on games rather than simply writing about them, and then somebody says something like this and I become totally discouraged. Oh well.

Naughty Dog’s latest effort, Uncharted 3, optimized the processes quite well, earning a 92/100 from us.

Follow Phil on Twitter: @philrowen

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1 Comment on Naughty Dog: The PS3 Isn’t Dead Yet

JosephPS3 Herman Cain 4 Pres

On November 4, 2011 at 8:30 am

Probably just slight tweaks and optimization left in the PS3 and Xbox. I think this is good because developers can now just concentrate on story and gameplay and not worry about trying to technically squeeze every ounce of graphics power.

I`ve always said, the graphics right now is good enough. Especially the top AAA titles. What more do you realistically want. Just give me better story and gameplay now.

Remember, graphics is only one of many aspects that makes a game fun and great. Other aspects like sound, music, controls, gameplay, and story are all equally important. Actually I`ll argue that story is MOST important of all of them. As long as everything else is adequate and acceptable, an amazing story can really make a game stand out.