Naughty Dog: The PS3 Isn’t Dead Yet
Naughty Dog designer Richard LeMarchand thinks the PS3 hasn’t yet been pushed to the limit, telling Eurogamer that the “PS3 still has a lot of mileage in it.”
It now becomes a question of: how do we optimise those processing jobs that we send to the Cell processor; what kinds of things to choose to send to the Cell as opposed to the graphics processor; what different tricky ways can we find to get even more out of the system?
That’s tech speak I won’t even pretend to understand, but I’ll just assume he knows what he’s talking about.
You know, I often think that I should try my hand at working on games rather than simply writing about them, and then somebody says something like this and I become totally discouraged. Oh well.
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