Neverwinter Goes To The Dark Side With New Drow Lore

Neverwinter, one of the most anticipated MMO’s of next year, released another lore diary focusing on playable races. This one focuses on the dark elves of the underworld, the Drow. Though they are creatures born of dark magic, a few make their way to the surface to redeem themselves as heroes in service of the city of Neverwinter. And probably for the sweet gear upgrades, too.

Drow’s receive two racial abilities in the game. Regardless of class, all Drow can draw upon dark magic to debuff their attacker’s Defense. And due to their lack of need for sleep, they can recover faster at campfires. Sounds nifty while soloing, but in groups, you’ll probably have to wait around for your non-Drow buddies to recover more slowly. Finally, due to D&D mathemagics, all Drow will get +2 to Dexterity, Charisma, and emo haircuts.

Based on the Dungeons & Dragon’s Forgotten Realms Campaign, Neverwinter has been decimated and adventures must help rebuild it while battling the magical creatures roaming freely along the Sword Coast. Couldn’t hurt to have a little reformed evil by your side, eh?

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2 Comments on Neverwinter Goes To The Dark Side With New Drow Lore


On November 30, 2012 at 9:07 am

LOL,,,,, what a joke. I know of one person who is considering playing. Most people I know and have read from online, are totally taken back by what they are doing to the series. To be honest, I think the more truthful line would have been, ” the most reviled and hated mmo’s of next year.” Yes, much better.


On December 1, 2012 at 1:45 am

I still play the original Neverwinter Nights… this doesn’t need to be an MMO, NWN1 and 2 had the ability to make custom modules, and for the most part the only limitation to Player count was A: The amount of people willing to play, and B: The host capacity. Allows for custom EVERYTHING, I ran a Star Wars server for the longest time.