New Deus Ex mod Nihilum Adds 10 Hours of New Content
Deus Ex: Nihilum, a mod for the original Deus Ex, is out today. Developed over several years, it’s not so much an extension of the original story but an alternate continuity featuring original content.
The game takes place in 2049. As terrorist attack goes off in Shenzen, China, the United Nations Anti-Terrorist Coalition (UNATCO) sends in their first nano-augmented agent, Mad Ingram, into Hong Kong to prevent a second suspected attack from going off and to contain the situation before it escalates.
Much of the mod is developed entirely from scratch, featuring over 10 hours of gameplay (the developer claims it offers 7-13 hours of gameplay based on testers’ playthrough times), spanning multiple locations that equivalent in size to the original Deus Ex. It features over 2,200 lines of dialogue, over 2 hours of original music, and like the original game, plenty of reading material to lose yourself in.
The mod’s creator, FastGamerr, states that the mod isn’t intended to break new ground or revolutionize the game, but rather offer new content for players to experience.
“In many regards I’ve also tried to make it feel like an expansion pack to the original game, i.e. trying to follow the original’s spirit in elements like story, gameplay and dialogue,” writes FastGamerr. “The plot can be interpreted as a shadow parallel to the original game’s story — following similar events through a different lens.”
The developer states that he stopped playing games for quite sometime in order to focus on the development of Deus Ex: Nihilum, which he released for free. ”I hope that my stage exit from gaming has been beneficial in any way to everyone involved in its making and that it can bring as much entertainment as possible to anyone who has the time to give it a shot,” he writes. “Here’s hoping it succeeds in matching many — or any! — of your expectations, perhaps well enough to keep it in mind at the end of the year?”
“In 2011, I took a 2-year-long break from work in order to begin my University studies — but also to be able to finish this mod properly. I did not expect to be working on DXN for this long (it only took 1.5 years with the final build of TODOA), yet while it may have taken a lot more time than I originally estimated — and also cementing the fact that I’m never going to undertake a project like this ever again — in long run it was all worth it.”
You can pick up the mod directly from ModDB.