New Developer Goblinworks Formed, Will Work on Pathfinder MMO
You know, holidays aren’t just for spending time with family, or for thanking your favorite game developer. They’re also about seeing your friends. For many people I grew up with, that means sitting down and playing some tabletop RPGs. Anyone who’s done any tabletop in the last few years is well aware of the Pathfinder RPG. If you aren’t aware of it, you soon will be.
Ryan Dancey, former Chief Marketing Officer at EVE Online developer CCP, has recently launched a brand new company called Goblinworks in order to begin work on a MMO title based in the Pathfinder system. Obviously, this project is just getting started. In fact, they’re still seeking investors.
The game is described as,
hybrid sandbox/theme park-style MMO roleplaying game where characters explore, develop, and dominate the River Kingdoms, a treacherous no-man’s-land of squabbling kingdoms on the edge of wilderness.
Details are scarce, of course, but Goblinworks is talking a little bit about the game, refernceing features like extremely customizable characters, scaling guild support including player-controlled settlements and towns, and even a player-controlled economy. In a description on the official site, they say,
Players explore, adventure, develop, and dominate their domains by playing fighters, rogues, wizards, or any of Pathfinder’s many character types, or they can use the game’s archetype system go beyond the standard options to create nearly any sort of character imaginable.
Pathfinder Online’s robust trading system puts players in control of the world’s economy with player-created items, consumables, fortifications, and settlements. Character-controlled settlements can grow into full-fledged kingdoms that compete for resources as they seek to become the dominant force in the land, raising vast armies to hold their territory against the depredations of monstrous creatures, NPC factions, and other player characters.
Social organizations scale from small parties of a few adventurers to player nations inhabited by thousands. As settlements develop, the surrounding wilderness develops more complex and challenging features, including randomly generated encounters and resources as well as exciting scripted adventures.
As was mentioned above, this project is still in the very early stages of its development, but I have to admit to being intrigued with how it will turn out. After all, Pathfinder started out as an offshoot of Dungeons & Dragons 3.5 Edition. It’s held onto a surprising amount of popularity, partly due to Paizo’s embracing of digital content delivery.