New Oblivion Total Conversion Mod Wows Bethesda Devs

Bethesda’s gstaff spotted a new total conversion mod project for Oblivion; DUNE. Stefano Tonello (aka Prometheus), the originator of this project, assures gamers that this is unrelated to Frank Herbert’s Dune Series. Here’s a taste of what to expect from DUNE.

“The DUNE World, known as Dusaar, is a huge desert world where the brutality of people and nature is an everyday part of life. Water has long since ceased to flow on the surface and can only be found in the last sea, some oases, and tiny lakes and streams are the only source of life for the Ancient Forest, a Tropical Jungle surrounded by Canyons and covered from the everpresent winds of the open Desert, protecting this small Last Paradise.

The desert covers the majority of the land, almost 90% of it is surrounded by the Great Wall Cliffs of the east and the Sea of Silt to the west. Some of the mountains are nearly impassable, but ancient canyons throughout them hide the last spots where life can still continue….There are many diverse cultures living in the few safe places on this world.”

Even the Bethesda devs are impressed by this project. Take a look at some video footage from the DUNE mod.

If you’d like to join in on the project visit the official forums Prometheus put up for the project.

via Bethesda Blog

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18 Comments on New Oblivion Total Conversion Mod Wows Bethesda Devs


On March 12, 2008 at 2:07 pm

Mod looks awesome! Wonder when it will be finished


On March 12, 2008 at 4:23 pm

Wow! Just wow. :shock:


On March 23, 2008 at 3:01 pm

Wow!! That looks freakin awesome! The Bethesda should hire this guy.


On April 10, 2008 at 3:31 am

looks awesome. does anyone know the name of the song playing in the video


On June 4, 2008 at 3:54 pm

wowz dude!! freakin awesome!
theyre even better than bethesda :p


On June 28, 2008 at 12:01 pm

this stuff looks weird… i personally would not enjoy looking on this bright picture all the time.. desert will be boring.. i don t like this :mad:


On July 6, 2008 at 3:48 pm

Looks awesome, but everywhere I look for it i keep coming back to Planet Elder Scrolls. :neutral: :???: :roll: dang it


On July 21, 2009 at 6:38 am

As good as this looks all I can say is: STARGATE total conversion!


On September 24, 2009 at 2:42 am

Wowee… It’s a massive desert. Oh gee i wonder what there is to do in a massive desert? hmm? Oh… nothing!


On December 13, 2009 at 6:37 am

Thank you for making it harder for me to grow up. I still live with mom and dad. Life is awesome.


On October 2, 2010 at 8:21 am

Did you like have Bethesda’s babbies?? :P


On November 20, 2010 at 9:51 pm

This looks boring as .


On February 6, 2011 at 2:50 pm

Well, if it weren’t for the fact that it is completely desert terrain, that might be something worth looking into. But that landscape has to get boring fast. That two-sided axe looked legit though. But I can definitely appreciate the time and hard work put into it even though I don’t plan on playing around with it.


On May 20, 2011 at 10:37 pm

if this wows bethesda i sure wonder why they don’t look at a mod called nehrim look it up really worth it


On June 1, 2011 at 11:33 pm

Bethesda (imo, and it seems to be the opinion of other members of the Nehrim community, who will NOT be named for privacy reasons) is jealous of SureAI studios. They have made 2 total conversions for Morrowind, one extremely devious puzzle mod (iirc, I haven’t yet played it) for Fallout 3, and Nehrim for Oblivion, a GAME which every player that I know of has claimed Nehrim is MUCH better than Oblivion. Nehrim has even transcended mod-dom, the only two boundaries separating Nehrim and and Oblivion are the use of Oblivion skins and the use of the Gamebryo engine. SureAI continues to daily push the limits of the engine, and has gotten past MANY of the bugs Bethesda still fights to work against.

Bethesda is simply far too jealous of SureAI to admit that they support/find interest in their work. This guy seems to have an empty desert in which there are few sparsely placed and populated cities, and he is showing off the pros of his mod, while not showing what it takes to get those items in the finalized game. However, I am NOT bashing DUNE or Prometheus. I respect them both, but simply stating that DUNE appears to be on par or slightly behind Oblivion, while Nehrim completely destroyed and still destroys or contradicts all of the things Oblivion is famous for. When it contradicts them, it shows why the contradiction is exponentially better than Bethesda’s way.


On June 1, 2011 at 11:35 pm

Since it appears I cannot edit my earlier post, I will also say that Bethesda has not responded to any of the messages sent from SureAI to Bethesda, so they may have simply thought it was fan mail. The day that Bethesda responds and either trashes or ignores Nehrim is the day that we all know my last post is true.


On October 15, 2011 at 7:47 pm

good idea, replace all the details with sand


On March 17, 2012 at 5:48 am

@Axoc: You honestly think Bathesda is jealous of a group of modders. Really? As good as Nehrim is, it could only get that good by standing on the shoulders of the hugely ambitious and successful Oblivion. SureAI relied on the Oblivion team to build the coding, the assets, the mechanics etc. Though SureAI could go that extra mile and improve on a lot of what Oblivion had to offer, Nehrim simply would have never existed without Bathesda doing all the hardest work first.

And so what if Bathesda doesn’t respond to SureAI? It has no obligation or reason to do so. If they ever respond to SureAI, it’ll be when they feel like it.