Posted on July 21, 2007,  Stephany

New Screens for Hard to be a God



Hard to be a God is a non-linear RPG for the PC with several story branches and 4 endings depending on the main character’s in-game behavior.One of the gameplay features is the interference of two epochs in the game universe â$” the medieval and the alternative future. This provides the peculiar variety of different weapons and armors â$” from swords and bows to mini-guns, from full plates to force fields â$” and equipment like binoculars and night vision goggles at characters’ disposal. The standard RPG equipment “doll” is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.

Features:

**A medieval universe and non-linear scenario based on the science-fiction novel, Hard to be a God, published in 1964, by the Soviet writers Arcady and Boris Strougatsky.
**A role playing game cleverly combining, adventure, espionage and science-fiction.
**A real and living world thanks to an advanced NPC system.
**Encounters of great depth: the attitude toward the hero changes considering the clothes he is wearing and his appearance, opening up a wider range of dialogues and leading to different possible results.
**A climatic change system featuring day/night alternation.
**More than 200 types of weapons and 200 types of armours. Access to futurist technology replaces the magic system.
**Journey throughout the Empire on horse back and fight.

Hard to be a God will be available fromAkella for the PC in December.

hard to be a godhard to be a god

MORE SCREENS

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