New StarCraft 2: Heart of the Swarm Multiplayer Unit Changes

Blizzard has released a developer update on the status of StarCraft 2: Heart of the Swarm’s multiplayer, detailing changes they’ve made since the initial BlizzCon 2011 reveal.

Here are the highlights:


Terrans

The new Shredder unit has been cut. Rather than being used for its intended purpose of map control, it was being used to rapidly destroy large numbers of harvesters. The new Warhound unit may be cut, as it presently feels too similar to the Thor.

The developers stated about the Terran race:

We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.

This may just be the protoss player in me speaking, but that sounds a lot like an admission that terran is OP. *wink*


Protoss

The new Replicant unit has been cut, because it was forcing enemy players to avoid building certain units, resulting in less variety and fewer options. The new Tempest unit was found to be redundant now that the Phoenix has received a +2 range upgrade option and has been transformed from an anti-air unit to a very long-ranged aerial siege weapon that can strike both air and ground targets. So… it’s now a Carrier? Why not just keep the Carrier and extend its range?


Zerg

The Overseer will no longer be cut, and the new Viper unit has received some additional abilities: it can blind biological units an an area of effect, reducing their range to 1, and can regain energy by feeding off of mineral patches.

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2 Comments on New StarCraft 2: Heart of the Swarm Multiplayer Unit Changes

BRBonobo

On April 12, 2012 at 9:05 pm

If you watch the original announcement for these HoTS units, they bring up the worry that the Replicant might restrict Terran players rather than opening windows for Protoss players and one of the first questions is about whether the Shredder will be used on mineral lines instead of for map control.
I am very excited about the Viper though, the feeding off of mineral patches sounds awesome especially since it is used to nerf enemy mineral patches already.
The thing I worry most about is the Protoss Nexus Recall ability. But I guess we’ll just have to wait and see how this works out.

By the way, I keep having trouble leaving comments, I submit it and the page reloads without posting. I also have to re-log-in constantly. I am always worried that I will double post as a result.

Ron Whitaker

On April 13, 2012 at 6:12 am

@BRBonobo – For whatever reason, your comments got caught up in the spam filter. You shouldn’t have that problem again. Thanks for posting!