New StarCraft 2: Heart of the Swarm Multiplayer Unit Changes
Here are the highlights:
The new Shredder unit has been cut. Rather than being used for its intended purpose of map control, it was being used to rapidly destroy large numbers of harvesters. The new Warhound unit may be cut, as it presently feels too similar to the Thor.
The developers stated about the Terran race:
We have had a great deal of trouble with the terrans largely because they are such a flexible and effective race in StarCraft II: Wings of Liberty. We want to provide terran players with new strategies, however, so we will continue to work on them.
This may just be the protoss player in me speaking, but that sounds a lot like an admission that terran is OP. *wink*
The new Replicant unit has been cut, because it was forcing enemy players to avoid building certain units, resulting in less variety and fewer options. The new Tempest unit was found to be redundant now that the Phoenix has received a +2 range upgrade option and has been transformed from an anti-air unit to a very long-ranged aerial siege weapon that can strike both air and ground targets. So… it’s now a Carrier? Why not just keep the Carrier and extend its range?
The Overseer will no longer be cut, and the new Viper unit has received some additional abilities: it can blind biological units an an area of effect, reducing their range to 1, and can regain energy by feeding off of mineral patches.