New Team Fortress 2 Medic Weapons Finally Announced
Clearly, a lot of thought goes into the content Valve releases for Team Fortress 2. We heard for months that the Overhealer would be one of the new tools at Medic’s disposal in TF2, but it was scrapped when they felt it simply didn’t balance well. Valve finally has announced the final list of new weapons that Medics will soon be able to employ, and they certainly sound like they’ll help make the class more fun to play.
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called “The Blutsaugher,” this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.
Once a medic has earned two thirds of the achievements, they will be granted “The Critzcrieg.” This new medigun uses its ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful though, because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you’re up to and try to put a quick stop to your plan.
For the determined medic that has earned all 36 of the new achievements, they will find themselves the proud owner of “The Ubersaw,” which will take damage done in melee attacks and convert it directly to ubercharge. Four hits with this new weapon will fully charge whatever medigun the medic has equpped.
TF2 director Robin Walker spoke briefly with Shacknews at a Valve party last night, and he explained that, in addition to new weapons for the other eight classes, new maps and achievements are also high on the priority list.
We’re still pushing on new maps as well, because obviously map-makers aren’t terribly involved in this stuff, but our programmers are crushing away on the big new achievements. Aiming for around 35 new achievements for each class, and the three unlockables. We’re also going to be looking at ways that players can get items other than achievement unlocking. We really want everyone to sort of have that fun of choosing that trade-off, and obviously that gets more interesting as you get more items and so on.
And of course, as always, we’ll be seeing how the community reacts to these. That’s another reason why we like doing staggered releases, why we ship as fast as we can get done, because that way we learn as we go, instead of building all these achievements at once and then finding out that our entire achievement design philosophy is broken.
I’ve been on a Team Fortress hiatus as of late (there’s simply too much to play!), but there’s no doubt in my mind that the new Medic gear and the Goldrush map will suck me right back into TF2.