Ni no Kuni: Wrath of the White Witch Beginner’s Guide
Table of Contents
The Brokenhearted Girl
In Motorville, run down the streets and alleys to the golden star marker past Phil’s garage. After a short conversation, the star will shift to the little blonde girl’s house. Knock on her door to learn more about the Cartwright residence from a passerby.
Next, use Spring Lock on the door to Myrtle’s house. But, that doesn’t work. Time to find another way, just head toward the gold star.
Pea arrives to help! Go talk to her, then try the door. It’s unlocked now. Inside, you’ll meet Myrtle, but learn that she can’t be friends thanks to her controlling father.
Hoof it to Rusty’s garage next to meet Myrtle’s dad. Save before you go inside! In the garage, you’ll learn that Rusty is brokenhearted.
BOSS: Rusty’s Nightmare
Before going into this fight, make sure you’re at least level 10-11.
A boss, in Motorville? It looks that way! Like every boss so far, it’s smart to play it safe in the beginning. Choose Oliver, and hit the boss with Fireballs or Frostbite from afar to get a feel for his attacks.
The boss has two deadly abilities. Hard Heart is his charge attack, make sure to defend and you’ll be fine.
Arguably, his most dangerous attack is Foul Fumes. Don’t bother defending when he uses it, just circle around to his back and attack while he charges up. It’s a poison ability that only hits what’s in front of the Nightmare.
While attacking the Nightmare with your sword or any close-range attack, beware! The Nightmare is one tough customer, he’ll hit back hard and drop purple glims.
Purple glims are dangerous, don’t pick them up! One touch will hurt you instead of help.
The key to winning this fight is staying far away and pelting him with Oliver’s magic. If you’re at full health, then you can risk fighting up close and personal. Otherwise, avoid it.
Defend each time the Nightmare tries to use Hard Heart, and always collect any blue or green glims to keep your HP / MP up. Heal often with white bread or magic, and you’ll be fine.
After the battle, you’ll learn that Rusty is missing kindness. Talk to Rusty’s wife, waiting by him, and use Take Heart when the menu appear.
Now you have some kindness! Talk to Rusty on the ground, use Give Heart and select kindness to restore Rusty.
Myrtle’s parents are back to normal. Return to the little girl’s house to talk to her again. Finally, it looks like everything will work out. After she’s outside, select Take Heart from the spell menu to gain some courage.
Use Gateway again to return to the other world. Run down to the brokenhearted little girl and talk to her. When the spell menu opens, pick Give Heart, then share courage.
Rashaad will agree to help you, and Esther will join your party. Now you’ll have some help in all those tough fights ahead. You’ll also gain the Puppet String spell, the Secret Ingredient spell, the Magic Lamp spell, and the Pulse spell.
That’s a lot of spells! The Great Sage will next send you on a trip to the Temple of Trials. That’s your next destination!
First, let’s talk about your new spells. Puppet String allows you to move around statues – perfect for solving puzzles. You’ll use this one often soon.
There’s also the Magic Lamp, which simply lights up a dark area. There’s nothing dark to light up yet, but we’ll tell you when to use this one.
Rashaad also provides you with a new combat spell. Pulse shoots a wave of energy forward that’s more powerful than your other spells, but it can also be used out of combat. If things block your way and need to be moved, use Pulse.
Before leaving Al Mamoon, stop by all the shops to purchase new weapons and provisions. One new item you can find in the Hootique is the Phoenix Feather. These expensive items allow you to restore an unconscious party member back to life.