Ni no Kuni: Wrath of the White Witch Beginner’s Guide

Table of Contents

  • Sneaking Out After Dark
  • The Fairy and the Spellbook
  • Welcome to Another World
  • Meeting Old Father Oak
  • Entering Ding Dong Dell
  • An Audience With the King
  • King Tom’s New Lease of Life
  • Down in Ding Dong Well
  • Passing Through Golden Grove
  • The Majesty of Al Mamoon
  • The Brokenhearted Girl
  • Sage Advice
  • The Temple of Trials
  • Familiar Taming and Metamorphosis Training

    Sage Advice

    Leaving the city, Drippy will teach you how to fight with two characters at once. You’ll have to pick who you want to lead: scroll through your choices by pressing [R1] or [L1]. Select Esther to make her the leader.

    Whoever the leader is, you’ll now have a new option. You can now choose the Tactics command, telling the other characters in your party what they should be doing.

    Don’t worry, you can still switch back to Oliver if you want! You choose him much like you would a familiar. Hold [L1] then press up/down instead of left/right to pick a different character or their familiars.

    In the Tactics menu, you can choose all sorts of commands for your party. Like, you can agree to attack different targets, the same targets, or the weakest / strongest. You can also command specific characters to hang back, do everything they can and use up MP, or just to support and heal the leader. It’s up to you how you want to play.

    Esther doesn’t have spells, she has songs. They work just like spells though, so don’t worry! They’ll cost a little bit of MP. She starts with Chirpy Tune, which heals an ally.

    You’ll notice right away, that these enemies are way tougher than the usual critters you’ve encountered. They’ll use status effects like sleep, while the big bruiser will try to punch his way through your party.

    Use Oliver’s Fireball on the Buncher, and go nuts on the rest.

    After the fight, you’ll learn about switching familiars. It’s really easy, just go to the Friends and Familiars menu, then press [Square] to pick up a familiar. You’ll want to spread your familiars around, it’s better to have two characters each have two familiars than for one to have three.

    Try giving Esther your thumbelemur so she’ll have more combat prowess, but it’s all up to you.

    Travel northeast through the sandy desert to reach the Temple of Trials. It’s not a short trip, but you might want to fight a few creatures on the way. It can’t hurt to gain a little XP on your travels.

    The Temple of Trials is through a narrow gorge. Passing through it will trigger a quiet scene for the characters to reflect and rest near a campfire.

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