Ni no Kuni: Wrath of the White Witch Beginner’s Guide
Table of Contents
Entering Ding Dong Dell
Back at Ding Dong Dell, you’ll see the brokenhearted guard again. To restore his heart, you’ll need to use your Locket to find some of what the brokenhearted guard is missing. He needs enthusiasm – to restore him, you’ll need to find an enthusiastic person. The other guard should do nicely.
Walk up to the enthusiastic guard doing a little workout, and open your Spellbook with [Square] then select Take Heart. You might need to talk to the guard to get this whole thing started.
Now your Locket has plenty of enthusiasm. Now it’s time to give it to the brokenhearted guard. Get close, speak with him, and cast Give Heart.
After using Give Heart, a new screen will appear. Inside, you’ll see eight types of distilled spirit – but you’ve only got one right now. Select Enthusiasm and choose to share.
Now the brokenhearted guard is restored! See how this works? Brokenhearted people are scattered all around the world, to restore them you’ll need to Take Heart from characters to gain some type of distilled spirit, then Give Heart to share that spirit with the brokenhearted.
It isn’t always obvious who has what type of spirit, and what type of spirit you need to give. You’ll have to figure that out for yourself – but that can wait.
Performing kind things like restoring the brokenhearted earns Oliver Merit Stamps. These stamps, when collected, provide all sorts of useful bonuses. You’ll need to get a Stamp Card, but there’s no need to worry about that now.
There are lots of new things in Ding Dong Dell, but try to ignore them for now. Your main goal is seeing the Cat King. He’s in the big blue palace ahead, simply follow your gold star to find the way to him.
Before long, Oliver’s strange clothes will become a problem. Time to purchase some new clothes. When you’re back in control, there just so happens to be a clothes store ahead. Run ahead and enter the store shaped like an owl.
Speak with the old lady behind the desk, and you’ll arrange to pick up new clothes in the morning. Until then, you can pick up a Merit Card from Swift Solutions, just like the guard at the gate stated.
Swift Solutions is down the street, just take a turn right onto the dirt road. Inside, speak with the man and he’ll explain all about Merit Cards. He’ll also introduce you to Errand Boards, where you can take on side-quests. There are also Bounty Hunts, little missions tasking you with hunting specific monsters.
You’ll get a Merit Stamp Card, and one Merit Stamp for mending one brokenheart. Completing side-quests will also earn your stamps! Once they’re filled, you can trade the cards for Merit Awards. Nifty, right? These aren’t just regular rewards, often they’re very special.
That’s all the errands for today. Time for a good night’s sleep. Return to the entrance square and enter the Inn. Speak with the lady behind the desk, and select Stay. Sleeping at Inns will restore your HP / MP for a low cost. This one only puts you back 10 G.
Staying at Inns has another special effect; you’ll absorb the memories of those that have stayed there, providing you with extra pages to peruse.
Back to the Hootique to pick up your clothes. If you look around town, you might want to inspect the large glowing vases. There’s one in the inn you can collect for a treat.
In the Hootique, Oliver will get classy with a new set of traveler’s clothes. Now, why were we in Ding Dong Dell again? To visit the King! Follow your gold star up to the blue palace in the distance.
At the palace entrance, speak with the lefthand guard. You can’t get in yet, the King is looking for his lost red herring. This might seem tricky, but the gold star will show you where to find it.
Look in the water near Swift Solutions. There’s a small jetty, but Oliver will need to get closer by jumping along on the rickety sticks protruding from the water. It’s no challenge, just point the [left thumbstick] at whichever post you want to jump to.
Get close enough, and the red herring will swim away. Back to the palace entrance. At the square, turn right past the fountain and run past the guard to find stone steps leading up to a garden. The fish is stuck, so there’s nothing to stop Oliver from grabbing it.
Grab the item from the vase in the garden before you leave, and just as you exit the interior corridor, look left to find a treasure chest with white bread inside.
Return the fish to the guard at the castle gate and you’ll gain an audience.