No Co-Op and No Multiplayer for Batman: Arkham City

You won’t be taking on Two-Face with a human companion in Batman: Arkham City, so there won’t be any arguments over who gets to play as Robin this fall, according to Rocksteady studio director Sefton Hill.

Rumors have been circulating about the possibility of multiplayer in the Arkham Asylum follow-up — it seems a prerequisite that all successful single-player games get multiplayer in their sequels (although I do enjoy Dead Space 2‘s online play). Hill started his interview with IGN by saying unequivically that his team has been focusing solely on the single-player campaign of the game.

“Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, ‘If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?’

“With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we’d have added multiplayer.”

Sounds good to me.

Via CVG.

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3 Comments on No Co-Op and No Multiplayer for Batman: Arkham City


On February 14, 2011 at 4:45 pm

This doesn’t really bother me since the quality in the first game was so good, I’m real excited for this release.

Phil Hornshaw

On February 14, 2011 at 6:16 pm

I think most everybody kind of echoes your sentiment. Every time a sequel adds multiplayer, all I ever hear are people crying about it. But in the cases of games like Bioshock 2, they’re mostly right. I’m fine with Arkham City concentrating on making the game good instead of tacking on multiplayer.


On February 15, 2011 at 8:01 am

Great, spending time and resource where it matters.
Focus is the name of the game. Here’s hoping other developers will put gameplay before ‘must have multiplayer crowd’.