Posted on September 26, 2007,

No Cross-Platform Play for Unreal Tournament 3 at Launch

unreal-tournament3-logo1.jpg

Epic Games’ Mark Rein has confirmed that Unreal Tournament 3 will not include cross-platform play at launch, but that he wasn’t ruling it out as a potential addition in the future. During an old school IRC chat with Beyond Unreal , Rein revealed the feature wouldn’t be included from the start. He did, however, go into some detail as to why this is.

MarkRein[Epic]: There will not be cross platform play at launch
MarkRein[Epic]: Allow me to elaborate on this one…
* MarkRein[Epic] is getting a can of soda
MarkRein[Epic]: The biggest challenge in doing cross platform play is syncronizing the builds such that the build on the PC is 100% compatible with the build on the PS3. Unfortunately (or fortunately) when you games on console you have a lengthy certification process to go through each time you release anything new… We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that would not be in the best interests of our very loyal PC user base because we would constantly be holding on to updates to wait until they passed cert on the console platform
MarkRein[Epic] Our PC fanbase is of ultimate importance to us.They are our bread and butter.We can’t let them down or compromise their experience in any way to accomodate cross platform play.
MarkRein[Epic]: This doesn’t completely rule out adding this feature at some point in the future after the game has settled down and we’ve been through a few

Rumors have been circulating that UT3 wouldn’t make its November release date after Rein said it wasn’t a guarantee. “All we’ve said is that we’re hoping for a November release, but as you know we value getting it right over getting it right now, so there’s no guarantee of that.”

An Xbox 360 version of the game will be released at a later point in time, although how that would factor into the cross-platform issue remains to be seen.

BeyondUnreal via Eurogamer

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