No DX 11 Patch for Crysis 2 Right Now, Says Crytek

Yesterday the internet was all abuzz with the news that a patch for Crysis 2 would be bringing DirectX 11 support to the recently released shooter. Today, they’re all let down, as Crytek has said that such a patch was “never confirmed.”

Over in the forums on MyCrysis, Crytek community manager ‘Cry-Tom’ had this to say:

No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don’t see it on MyCrysis.com, then it isn’t genuine.

PC gamers who were hoping for something other than Crysis 2′s native DX9 support will have to go back to waiting. You’ll note that Crytek didn’t say that such a patch would never happen, so there’s still hope.

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8 Comments on No DX 11 Patch for Crysis 2 Right Now, Says Crytek

Steve

On March 29, 2011 at 4:15 pm

Lost cause. Dead on arrival.

glenn

On March 30, 2011 at 12:56 am

its actually totally retarted that there was no dx11 on main launch >_<

Steve

On March 30, 2011 at 9:58 am

I don’t think many PC gamers realize that issuing a DX11 patch isn’t some “magical” thing that’s going to make it a whole different looking game.

There are things like artwork, shader, and game assets that have to be there in the first place before any such rendering path makes it worthwhile. If you read around the net, PC savvy types have already hacked into Crysis 2′s game assets and have pretty much proven the game is severely lacking in that department (at least compared to the original Crysis).

There might be some speed improvements to be found in a DX11 path, but from what I’ve gathered (even my Crytek’s own verbiage), there’s not much performance left to squeeze there. The game already runs better than the first one (rightfully so, because the first one would have never run on consoles at acceptable framerate).

If you ask me, (PC) modding is the only hope of saving this disasterous console port. It’s what saved GTA4 (PC) from being a total loss.

Sam

On March 30, 2011 at 3:32 pm

@Steve

I think that’s largely the point; modders want access to a DX11 API so that they can take advantage of things such as tessellation and HDAO. TBH, I’m not enormously surprised that this is the case. Crytek can be relegated to the console league, whilst DICE can come back up to the glorious premier league which is PC gaming.

to Cryshit

On March 31, 2011 at 3:20 am

No DX 11 for Crysis 2 no money for Crytec. Hurray to pirates.

Fireman

On April 3, 2011 at 9:51 am

Developers like Crytek are now holding back advancements in PC graphics technology. Now PC gamers are stuck with console ports with graphics that are 4 years + old. Sad thing is, Crytek promised a DX11 game, but gave us a DX9 only game with no explanation on why there is no DX11. I am really angry right now that I have invested in high-end graphics cards to be taken back in time to DX9, and to be stuck with nothing but constant console ports. Its going to get really scary when the next generation of consoles hit the market, which will force myself to probably abandon PC gaming thanks to the neglectful developers.

Sgt. Tbag

On April 26, 2011 at 5:04 am

I can’t believe i shelled out any $ for this waste of a game, freaking thing had less then 5 hrs of game play and no replay value at all. no dx11, no level editor, what the hell are the guys @ crytek doing? smoking crack?

ME!

On May 2, 2011 at 3:32 pm

Glad i didnt pay for this !