Nosgoth Hands-On Preview: Tearing Out the Throats of Your Enemies
Monetization is always an issue for F2P games, but Pysonix said it’s working to make any money spent on the game either go toward convenience or customization, with any pay-to-win traps securely avoided. Currently the game includes a progression metagame in which players gain experience, both for their classes and for their overall profile, which unlock different loadout options over time. You also gather in-game currency in battles that can be spent on new weapons, items and abilities. Cheaper versions of those items last only a week; there are permanent options, too, but they’re much more expensive.
Even at the base level, though, Nosgoth plays well and is a lot of fun. The key to a game such as this one is always balance, and Psyonix seems to have nailed that with its current crop of three vampire and three human classes. Each one fulfills a role, and matches usually don’t come down to which team is one class or the other, but which is better coordinated. Nosgoth is a game placing a premium on teamwork, and lone wolves are generally punished by way of massacre. The game also alternates players through each team in a given match — you can’t win by sticking with just vampires or humans, and have to be versatile in several roles.
Pysonix devs said more classes and maps are on the way to Nosgoth as well, including a pistol-wielding crone who will join the humans, and the upcoming Deceiver class for the vampire team. Shuffling out classes slowly for the game seems like the best way to handle slowly expanding Nosgoth’s capabilities, since it’ll allow Psyonix to carefully tweak classes to maintain balance, rather than accidentally break the game by overwhelming it with new features.