Notch Reveals Space Game: 0x10c
The game’s premise revolves around deep-space travelers from 1988 awakening almost three hundred trillion years later than intended and forced to survive off a dying universe. Notch explains:
It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Details on the game are scarce, but Notch has given thought to his pricing model, which will include pay-to-play for its multiplayer component:
The cost of the game is still undecided, but it’s likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren’t logged in. Single player won’t have any recurring fees.
Features will include:
- Hard science fiction.
- Lots of engineering.
- Fully working computer system.
- Space battles against the AI or other players.
- Abandoned ships full of loot.
- Duct tape!
- Seamlessly landing on planets.
- Advanced economy system.
- Random encounters.
- Mining, trading, and looting.
- Single and multi player connected via the multiverse.
Sounds promising, but… that title. Zero times ten to the cee? Doesn’t exactly roll off the tongue.
You may be wondering, “Isn’t zero times anything just zero?”
True, but in hexidecimal, 0×10 is the number 16, while the letter “c” corresponds to the number 12. So this is, in fact, 16 to the power of 12, or 281,474,976,712,644. So the title actually corresponds to the year the game takes place.
However, “sixteen to the power of twelve” isn’t an easier title to discuss, which begs the question — what will people call this game, colloquially? Ten to the cee?