Notch says “It’s Become Hip to Pay for Indie Games”
In a recent interview with PC Gamer, Minecraft creator Markus “Notch” Persson discussed his thoughts on what it means to be an indie developer. He believes that nowadays, being an indie developer is easier thanks to distribution platforms that allow and encourage gamers to buy more games, which may explain why he’s fine with people pirating Minecraft — he knows enough people will pay for it to still turn a profit.
These days it’s become hip to pay for indie games. That’s partly down to people charging for it, like with the Humble Indie Bundle, and partly because of Steam doing awesome stuff.
Remarkably, Minecraft achieved its current level of success without Steam’s aid.
Notch has even begun to question whether Mojang can still be labeled an indie developer:
I don’t think [Mojang] are indie in the sense of how I used to work any more, because we have a payroll to worry about and we need to do stuff to ensure the company lasts.
We have other stuff which influences what we do other than trying to focus on the games. We make sure me and Jacob are only focusing on game development so the founders are still developing. But as a company, I don’t think we are indie in the sense that I used to mean it. But in the other sense of indie – as in we make games we want to play without having any external dependencies – then yeah, we’re indie.
Notch even offered encouraging words for aspiring indie developers:
I think it’s easier to be an indie game developer these days because back in the day it wasn’t called being an “indie developer” but a “garage programmer.” You weren’t expected to charge for your game so you couldn’t do it. People never charged. It was just a hobby.
How often do you buy indie games?