Obsidian Kickstarter Raised $1 Million In 24 Hours

Well, that was fast. Yesterday, Obsidian unveiled their new Kickstarter-funded project, a compelling RPG concept currently called ‘Project Eternity’. Described as influenced by games like Baldur’s Gate and Icewind Dale, Obsidian promises an ‘emotional’ and ‘mature’ storytelling experience in an open, explorable world, as well as RTS elements and plenty of action. SIGN ME UP, in other words.

When we wrote about this yesterday, they had already reached $188,171 of their $1,100,000 goal. Right now, they’re currently at $1,057,556, and that number has gone up several times while I’ve written this post. Clearly, this game is going to happen; expect the threshold to be met sometime tonight, or tomorrow at the latest. See more on the Kickstarter page.

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9 Comments on Obsidian Kickstarter Raised $1 Million In 24 Hours


On September 15, 2012 at 12:46 pm

Your getting your projects mixed up, Copernicus was epic fail while Project Eternity is doing very good for its first 24 hours Dont worry we all make mistakes :)

Ross Lincoln

On September 15, 2012 at 12:59 pm

Double derp. Gack, I hope I haven’t jinxed Obsidian and doomed them to spectacular collapse! Thanks for catching it, I’ve corrected.


On September 16, 2012 at 7:18 am

Ever since Double Fine ran away with Kickstarter I knew it would mean bigger and bigger companies would start using it to fund their projects.

I thought a company as big as Obsidian Entertainment could actually afford to, you know, make AAA video games since they’ve done it a dozen times before. . . .

I’m just curious as to when EA and Activision are going to finally latch onto the kindness of Kickstarter and suck the marrow from it’s bones.


On September 16, 2012 at 1:49 pm

While I thought this was really cool early on, my cynicism has really taken over. Their goal was only 1.1 million dollars, and it’s really cool that they were able to raise that in such a short span of time – but that’s no where near what it costs to develop a AAA title, and deliver on the things they talk about in that video. They will still need a great deal of private sector funding.

So with that in mind, what is this? A publicity stunt? A glorified pre-order system, for potential vaporware? We all hate the big publishing houses, but this doesn’t add up. There are some “not-evil” publishers out there – Paradox, or maybe even Valve. To think, that some people have given thousands of dollars is a tad mind-boggling.


On September 16, 2012 at 2:01 pm

I think Zach brings up a pretty valid concern about Kickstarter. It seems like bigger and more established companies are getting in on something that was originally meant for helping specific projects that couldn’t generate funds through traditional means. Double Fine fits the bill since there is interest in adventure games, but the big publishers weren’t seeing the dollar signs. But now companies like Penny Arcade want to use it to do things that don’t necessarily fit the bill of a “project” as Kickstarter defines them. While I’m not sure of Obsidian’s motivations, I do know that they’ve worked with various publishers to make games for them, so perhaps they didn’t have to turn to Kickstarter.

Overall, I’m fairly skeptical of the Kickstarter system. While I admire the concept of helping the little guy do something based purely on several individuals having an interest in it, I’m leery of those that would use it as a way of generating funds purely out of not having to share in profits.


On September 16, 2012 at 4:58 pm


Obisdian can make a “AAA” game. Yet the reason they are making this is because “AAA” won’t fund an old school RPG. no chance in hell. It isn’t COD or a dudebro style shooter/rpg, or a WoW clone MMORPG.

They are doing this because they want to get funding to do their own style of game. In other words, KOTOR2 had LA not been a bunch of douchebags (which is pretty close to what the restored content mod is, amazing.)

Of course all the other old school RPG’s they did. I don’t think it is doing things to avoid sharing in profits. Most publishers simply won’t run these kind of games anymore.


On September 17, 2012 at 9:18 am

Why the does Obsidian need a kickstarter?


On September 17, 2012 at 1:38 pm

1 500 000 now :)


On September 18, 2012 at 11:07 am

Aren’t we forgetting Alpha Protocol? That game was a little light on the content, and generally underwhelming. My concern is that Obsidian will do the same thing again, and make an RPG that is barely existent.