Oculus Rift Adds Removable Eyecups for Vision Correction
Early Oculus prototypes were not very comfortable for people with glasses — ie, most of the dev team — and required that they either wear contact lenses, press their glasses up against the Oculus’ lenses and risk scratches and discomfort, or squint through the experience sans glasses. To remedy this issue, the team implemented two short term solutions.
The first, the removable eyecups, has the Oculus ship with three pairs of eyecups, instead of a single, permanent set. The different eyecups allow users to switch the focal distance of the developer kit between three predefined settings: “normal” vision, moderate nearsightedness, and severe nearsightedness. People who are farsighted don’t need to wear corrective lenses while using the Oculus, because the optics are focused at infinity, which tricks your brain into thinking it’s looking at something far away, but other eye issues like astigmatism won’t be remedied by these cups. And, of course, the two nearsighted cups won’t be a perfect solution for most people.
The second new feature is a geared mechanism that allows you to extend and retract the assembly that holds the screen and the eyecups to position it comfortably, which lets you extend the assembly to provide extra room for glasses.