Oddworld Title Not Coming to Xbox One Because of MS Policies
The developers of Oddworld: New ‘n’ Tasty have no intention of bringing the game to the Xbox One or the Xbox 360. The reason? Microsoft’s indie-unfriendly policies have prevented them from adopting the platforms.
As the creator of DayZ noted, Microsoft is sticking to its policy of forcing developers to partner up with a publisher, and preventing indie developers from self-publishing. His comments are just one of many in a series of disappointments that developers have begun to express at Microsoft’s policies.
Speaking to Eurogamer, Oddworld Inhabitants founder Lorne Lanning, who released Oddworld: Munch’s Oddysee as an Xbox exclusive way back in 2001, had a lot to say about Microsoft’s policies.
“For Xbox One they’ve granted us a license for New ‘n’ Tasty! but they still say you need a publisher. We don’t have a publisher so we’re not officially on the platform, even though we’re compatible, even though we’ll be ready to do it. Period.
“Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we’ve turned nearly two million units online as indie publishers sold — not free downloads? Why? What’s wrong with us?”
In contrast, Lanning says that it’s a lot easier to work with Sony, whose policies allow any indie developer to publish games across the PlayStation Network. Lanning shared his belief that the reason there are so many indie game developers involved with the new PlayStation 4 is simply because Sony recognizes the innovations coming out of the space.
He concluded that while it may be possible for him to simply sign on with a publisher to get the game up on Xbox Live, it has to be done in terms that make sense for the developer.
“I’ve had people tell me, ‘dude, just go up there, you’re losing millions of dollars.’ You know what? Oddworld wasn’t built on selling out,” he said.