OnLive Latency Good but not “Great” as Promised

onlivelogoblackbackgroundDigital Foundry, a blog over on Eurogamer’s website focused on technology and gaming issues, recently took the opportunity to test OnLive’s Steve Perlman’s claims that the streaming game service was prepared to deliver blazingĀ  fast 35-40ms latency speeds during game delivery. Testing comprised the service’s launch titles, a 360 gamepad and low-latency TV/monitor.

The initial results held up fairly well in testing (averaging 150ms) of titles like Unreal Tournament III but showed sporadic results with Assassin’s Creed II and other launch titles. While the site’s testing demonstrated that the service did not deliver the promised speed it did however shore up the claim that most games on the service were playable with minimal problems over the broadband connection.

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