OnLive Takes on Consoles this Summer

OnLive_Brag_Clips

Game publishers continue to rant about the evils of used games and piracy. Consumer are having to make hard decisions on game titles to stay within their budget, and OnLive promises its subscription service is the pill to cure all ills. On June 17, 2010,  OnLive is launching its video game streaming subscription service for $14.95 a month in the US.

The company made a scene last year at E3 when it announced that gamers wouldn’t need to buy expensive hardware supported by $60 games to get their gaming fix.   Today we get some new information on the service’s pricing and launch date. OnLive claims the official list of launch games will be revealed shortly before E3.

“Initially, we’ll be offering the OnLive Game Service for PCs and Macs through a small browser plug-in.” Steve Perlman, OnLive’s CEO said in an official blog post. “Later this year, we’ll announce the public availability of the MicroConsoleâ„¢ TV adapter. And, we’ll be steadily expanding to other devices over time.”

On the surface OnLive seems like a win / win for companies and consumers. Here’s the catch: according to a number of beta testers in 2009, OnLive has performance anxiety. Performance apparently degrades the further you are from a data center. If you’re within 1,000 miles of the centers in Atlanta, Washington, D.C., Chicago, Dallas, and the San Francisco Bay Area you could potentially save a bundle on video games and gas to Game Stop.

via cnet news

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