Only Two People Can Flail Around Together with Kinect, and More Specs Inside!

Which is probably a good thing, because if more than two people at once were getting down to Dance Central in my apartment, because that would probably end like poorly. Like this, probably:

More after the jump.

Anyway, UK retailer Play.com posted these spec on its listing for Kinect:

Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles

Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m – 3.5m

Data Streams
320×240 16-bit depth @ 30 frames/sec
640×480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz

Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to LIVE Avatars

Audio System
LIVE party chat and in-game voice chat (requires Xbox LIVE Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple
This information is based on specifications supplied by manufacturers and should be used for guidance only.

I’m intrigued by this “20 joints per player” thing. There are like 14 joints it would need to know (three on each leg, three on each arm, the neck, and I suppose the waist could be considered a joint in this context since it does need to track it), and so the other six would be fingers, right? Or toes? I wish I knew what that meant.

[via electronictheatre.co.uk]

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