Orcs Must Die! 2 Walkthrough
Table of Contents
- Another stage with two portals, but with a twist. Here, you’ll need to defend two objectives.
- The orc hordes coming from the right portal will try to escape through the right objective, while the left portal orcs will try to escape from the left objective. Makes sense, right?
- The tricky part here is that the right path is mostly composed of a long bridge with no walls in sight for Arrow Wall traps.
- When you’re on a bridge, use the bottomless pits to your advantage. Set up Spring Traps to send Orcs flying.
- During this stage, you’ll have a full complement of enemies. Light, Medium, Kobolds, and Earth Elementals will all appear, as well as a new enemy type. Crossbow orcs will target the War Mage specifically at range. Take them out with your primary attack when you spot them.
- By the third wave, orcs will attack from both portals. Get plenty of kills to earn currency to bolster your trap defenses. Holding down [Left-Shift] will let you sprint, you’ll need it in this large map.
- It’s always a good idea to build traps in layers. Concentrate your defenses in choke points to get the most out of your traps.
- Remember, large enemies are uneffected by the Spring Trap without a special upgrade. Make sure to deal with the Earth Elementals that appear yourself during the fourth wave and beyond.
- If you don’t want to worry about switching the mine cart tracks constantly, the best place for active mine carts is the right path. On the left, you’ll be able to cover the tracks with Arrow Traps, you won’t have that luxury on the bridge.
- By the 7th wave, stay on the left path. Two Earth Elementals will appear. Take care of them, and your traps should be able to handle everything else.
- Crossbow orcs are very slow, making them easy prey for traps. If you stay out of their range, they’ll rarely be able to get through a gauntlet of traps.
- When you finish, you’ll unlock the Dwarf Guardian. If you’ve placed Boom Barrels, you’ll get the idea right away. Boom Barrels, like Guardians, can be placed anywhere on the map. They don’t take up space on a grip like square traps.
- Guardians work like AI companions. When placed, they’ll stay in that location and defend it to the death. Unlike traps, Guardians can be killed and targeted for attack by orcs. Crossbow orcs especially will target Guardians.
- The Dwarf Guardian is a powerful ally. When enemies are close, he’ll strike with a big axe. From afar, they throw explosive bombs that’ll damage hordes of the green monsters.