Our Final Fantasy XIV Impressions Are On The Way

Final Fantasy XIV: A Realm Reborn has been out for approximately two weeks at this point. So why is there no impressions piece?

In short: Final Fantasy XIV’s server issues, compounded by the time investment required to judge an MMO, have delayed our impressions.

For those that haven’t been following the story, A Realm Reborn had significant server issues surrounding launch. Not just the standard two or three days of instability, either; Square Enix only recently fixed its issues, marking almost a full two weeks (two and a half, if Early Access is counted) since launch. From the first moments of Early Access to a few days ago, players were unable to login consistently, often receiving Server Full errors rather than being put into a queue. Compounding this problem was a lack of AFK timer, allowing players to simply sit in game without bothering to do anything in order to reserve their player slot. Character creation was disabled across almost all North American servers, rendering people unable to begin playing the game with their friends. These issues made the game virtually unplayable except to those absolutely dedicated to getting in and staying in, and even resulted in Square Enix pulling the game from digital stores until the issues were resolved.

In addition, MMOs require extra time in order to judge compared to a normal game. An impressions piece usually covers the first third to half of an MMO’s journey to endgame, as we here at Game Front do not do a full review without having some measure of experience with every element of the game. In general terms, this translates to about the point at which a player receives their first mount; somewhere around level 20 is common, but not universal.

These issues made it impossible to get an Impressions piece out within a reasonable timeframe. Classes, crafting, dungeons, story quests, and major game elements such as FATEs are all mechanics important to an impressions piece, but they could not be experienced due to server instability. As a result, our opinion has been delayed accordingly.

However, it’s definitely coming. Square Enix’s server issues appear resolved, and as a result our impressions piece should arrive soon. After that, we will be doing a full review, complete with official score. Keep an eye out for them!

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4 Comments on Our Final Fantasy XIV Impressions Are On The Way


On September 9, 2013 at 4:36 pm

Let me sum it up for you. 1017 errors, gold spammers, dungeons lacking any difficulty, absurd 2.5 second global cooldown to appease PS3 players, about a 0.001% quest voice-over rate, bots literally everywhere, numerous required quests consisting of typing /emote commands, economy owned by the 1%, hour long waits for Duty finder as damage dealers, and 11 business day response time on support tickets.


On September 9, 2013 at 5:48 pm

Lol sounds like WoW. You should try guild wars 2.


On September 9, 2013 at 6:30 pm

Biggest gripe is the rip of roots from ff (such as spells among others) and that it is just boring.


On September 9, 2013 at 11:37 pm

I can’t add too much to what Derek said, other than this: if you thought WoW was a little too hard, the pace was too slow and it didn’t hold your hand quite enough, you’ll love FFXIV Online. I honestly didn’t think they could bungle 2.0 worse than the alpha launch. I was wrong. Square-Enix RIP.