Outlast Preview – Hide and Seek With Madmen

Eventually I evaded my pursuer and moved on, reaching the point I described in the opening paragraph of this preview. It turns out that what you had to do upon realizing that you were the meat in a crazy person sandwich, is jump out the window and shimmy your way to the other side.

Not sure if anyone is following me and too afraid to find out, I dash into the next room and found a button to press on a control panel. A window shutter opens to reveal a lumbering giant of a monster who starts pounding on the glass. I once again try to escape the way I came, but no luck this time. The door locked behind me.

Thankfully, the beast knocks a vent in the ceiling loose and I’m able to momentarily escape through the ventilation ducts. As soon as I drop down though, safety time is up, as the monster starts pounding his way through the door.

Running away with the monster close behind, I run through some flames, an explosion knocks me through the wall, and I can finally breathe deep as the credits signal the end of the demo.

As glad as I was for it to be over, I have to say that, coming from someone who typically doesn’t like games that tout horror as their main selling point, I had a lot of fun with Outlast. The game is intense as any other I’ve played in recent memory, it has some great visual design, especially for a small budget indie title. And if you’re into that, the game is scary as all hell.

Look forward for our full review for Outlast once it comes out next week on Steam. A PS4 version will follow some time next year.

Don’t miss the rest of our PAX Prime 2013 coverage all weekend and next week!

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