Overhealer Not Coming to Team Fortress 2 After All
Back in January, Valve revealed that it was toying with new unlockable weapons for the various classes. The only particular one they spoke about, though, was the Overhealer which was naturally for healers. Using it, medics would be able to heal teammates up to 200% their normal health permanently (rather than 150% and having that figure slowly fall back to 100% when not being healed). There had to be some drawback, and that was the concept of having either a modified Ubercharge or not having one at all.
But through the rigorous testing Valve puts things through, they’ve determined that the feature just doesn’t work and won’t make its way into the game. In an email reply sent to a concerned TF2 player (who also complained about feeling like the Pyro is underpowered), Valve’s Robin Walker wrote:
Thanks a bunch for the long & detailed feedback. It’s always great to get feedback with this amount of time & thought put into it. We’re still thinking about the relationship between the Pyro & the core combat classes, in particular that of the Pyro & the Soldier. We’ve tried a couple of things in our internal playtests, but haven’t found anything we like enough to ship yet. The recent update to the flamethrower with the audio cue played when you’re hitting an enemy seems to have been a good step.
No details on the Pyro’s unlockable weapons yet, sorry. We’re still focusing on the Medic, and the underlying system. Your fire axe will be happy to hear that the Overhealer didn’t work out as well as we wanted it to, and won’t be making an appearance.
I was pretty interested to see how this mechanic would work in game, but I can see how it could potentially break down.