Overnight Patch Leads Titanfall To Smooth PC Launch

Titanfall servers seem to be humming right along today after some initial bumps and a patch to smooth them out at launch.

Respawn Entertainment immediately issued a patch for its new shooter after PC players reported the game hanging up as it tried to connect to matches. Respawn Entertainment Programmer Jon Shiring fired off some updates on the patch on Twitter, noting that the patch was implemented at about 1:45 a.m. EDT Friday morning.

The patch seems to have done a world of good in correcting the problems Titanfall was experiencing on both PC, which also were occurring on Xbox One, Shiring said on Twitter. PC players had reported connectivity issues getting into matches right after the game’s midnight launch, with connections hanging on the “Initializing” screen. At GameFront, we experienced some trouble from immediately after launch for a little more than an hour, but before long, matches were coming up and Titanfall was underway.

In fact, after the GameFront crew played a few lengthy PC sessions today with no connectivity issues, it seems Titanfall’s launch has been remarkably successful. That’s great news for Respawn, and moreover, for publisher Electronic Arts, which has struggled mightily with its last few online game launches — most notably, Battlefield 4, which suffered from so many problems that developer DICE suspended work on its DLC until they were fixed. Before that, Maxis’ 2013 version of SimCity had serious server issues when it launched as an online-only title.

Titanfall may well be getting some help from Microsoft’s Azure cloud architecture, which it is using to handle some aspects of Titanfall — like the AI characters in the game — as well as running online matches.

In any case, it seems like EA might have learned from last year’s failures, or at least was right about Titanfall being a little easier to manage online than Battlefield.

If you’re still experiencing problems with Titanfall at launch, let us know what you’re seeing in the comments, and we’ll keep an eye out for issues and their fixes as we play the game for review later this week.


Phil Hornshaw is deputy editor at Game Front. Read more of his work here, and follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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