Pandemic Reveals Information on Lord of the Rings: Conquest
When Pandemic announced back in February that they would be developing the next console version of a Lord of the Rings Game, I was pretty excited. Despite the fact that they are under the umbrella of the evil EA overlords is no matter because Pandemic make great games. Add to this the news that the new LotR title would be like Battlefront but with orcs was even more enticing information, and recently the director for the game Eric Gewirtz revealed even more information for the upcoming title.
Apparently, gamers will be able to choose from different battles from the film such as Helm’s Deep, Pelennor Fields, Minas Tirith, The Black Gates, along with other skirmish areas such as Moria, The Shire and Weathertop. The cool thing about it though is that according to Gewirtz, you get to play play as a bad guy as well and can start “running through The Shire, trampling Hobbits and burning the place to the ground”. Awesome! Death to those nasty little hobbitses. Some other battles or skirmishes that were not featured in the movies will be added as well, these will be from both the books and made up by the writers for the game but will remain true to Tolkien’s lore.
Also according to Gewirtz:
“We’ve focused equal parts on the good perspective and the idea of re-creating cinematic moments from the films — not faithfully so much, but just kind of allowing the player to experience moments that are like the films — but also really, for the first time, letting you get the chance to play as all of the bad guys. Play as the Balrog, play as Sauron and Sarumon, and really kind of live out that fantasy fulfillment of “what would it be like to really just destroy Middle-Earth? What if evil had won?”
During battles, players will be able to choose between fighting as a melee warrior, third-person archer, support class mage or stealth scout and will be given access to key characters from the film and books like Aragorn, Gandalf, and Legolas. Gewirtz also went on to discuss the different modes to choose from, such as Ringwraiths and all other kinds of really interesting tidbits that I just cannot fit in this post.
To read more of the interview, and to get the rest of the scoop on the game, just hit the link below. In the meantime, you can expect Lord of the Rings: Conquest to hit retail sometime in the Fall for the PC, PS3, and Xbox 360. You can read the full press release issued this morning after the jump.
PANDEMIC STUDIOS ANNOUNCES DEVELOPMENT OF
THE LORD OF THE RINGS: CONQUEST
‘Conquest’ Grants Players Freedom to Fight Epic ‘Rings’ Battles Any Way Desired
LOS ANGELES, Calif., May 8, 2008 – Pandemic™ Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest™ for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC and Nintendo DS™ platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).
In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles. Set in “The Lord of the Rings” universe of J.R.R. Tolkien as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.
“Our Pandemic Studios creative teams have years of expertise bringing giant battlefields to life,” says Andrew Goldman, Pandemic Studios co-founder and general manager. “We’ve always wanted to harness our experience in a fantasy universe with warriors, archers, mages and castle sieges. Of course, there is truly no better fantasy world to recreate than the enormity of ‘The Lord of the Rings’ realm.”
“We’ll freely admit that we’re rabid fans of The Lord of the Rings fantasy,” says Josh Resnick, co-founder and general manager at Pandemic Studios. “Our experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want – even if they choose to play from the evil side.”
“We are thrilled to be working with Pandemic Studios on this game,” commented David Imhoff, Senior EVP of Worldwide Licensing & Merchandising for New Line Cinema. “They bring not only their incredible technical and creative abilities but also a great passion for The Lord of the Rings.”
The world premiere of game footage and the first trailer for The Lord of the Rings: Conquest will premiere exclusively on Spike TV’s GameTrailers TV with Geoff Keighley on Friday, June 20.
This announcement reveals the third blockbuster video game project in the works at Pandemic Studios’ Los Angeles-based headquarters alongside the upcoming Mercenaries 2: World in Flames™ and Saboteur™, both in development for the Xbox 360™, PLAYSTATION®3 and PC platforms. For more information on The Lord of the Rings: Conquest, please visit:http://www.pandemicstudios.com/conquest.