Posted on August 26, 2007,

PAX 2007 Coverage Reveals Rain-Slick Precipise of Darkness Details

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Ah, Penny Arcade. I’d have to say it’s made my life a much happier place since I first read Make Me a Match.

Gabe & Tyco’s Penny Arcade eXpo has been running for four years now, and there’s a lot of great coverage over at Slashdot. For those of you who are waiting for The Rain-Slick Precipise of Darkness, some details were revealed in a Q&A session with the audience members.

And a quick update for you, Hothead Games has announced that the PA game will be made available through Xbox 360 Live Arcade.

Here’s some snippets from the expo for you:

  • The PA gents have been involved in every step of the process, with Jerry providing almost every single line of dialogue and Mike assisting heavily with the art assets.
  • The game will be available on Windows, Mac OS X, and Linux at launch. They’re really hoping to get more platforms out there as well, such as Xbox Live and the PlayStation Store. They’re going to be offering it themselves from their website, but are also considering other digital distribution methods like Steam.
  • They’re very much not interested in heavy DRM, and their attitude was that if people pirate their game heavily … then that’s the way of things. They’re more interested in making sure their paying customers have a good experience.
  • Rob Gilbert, the mind behind classics like the Monkey Island series of games, was in attendance at the panel and has been involved heavily in the title’s development. He’s been working with them on puzzle creation, dialogue tree tweaking, and other core aspects of gameplay. He viewed the highly collaborative nature of the game as not only a good working experience, but comparable to other successful projects he has worked on.
  • Future episodes are already in the planning stages, with Episode Two already in development now that Episode One is near completion.
  • They’re aiming for something in between TellTale games’ extremely rapid release schedule, and the epicly long pauses between chapters in Valve’s ‘episodic’ series of Half-Life titles.

It looks like they’ve been hard at work, and my hats off to G&T for concentrating on creating a positive gaming experience. Dare I show my enthusiasm and support for Episode One?

via Slash-Dot

via Hothead Games

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