PAX 2007: Hands-On with Uncharted: Drake's Fortune
With the exception of Beautiful Katamari, Uncharted: Drake’s Fortune is the one game at PAX that I’ve found the easiest to just pick up and play. No checking the Options menu for button layouts, no taking a few minutes just to learn the controls; it took me 30 seconds to figure out how to play the game. The game’s controls are just that easy to use. And what a sweet game to control at that.
My first inclination is to call the game “Prince of Persia with guns,” but that just doesn’t do it justice. For starters, it looks like the ol’ Prince may have some competition in the next-gen acrobatics business. Uncharted’s main character, Nathan Drake, moves with ease, hopping from cliff to ledge to small overhang so smoothly, you’d swear he was made out of Silly Putty. The developers obviously spent a lot of time on the game’s animations, so that even when he’s pulling off the same basic actions, he never seems to move exactly the same way twice. This is an especially nice feature as you’re scaling massive towers and crumbling walls. The combat also works fluidly. It requires a bit of strategy, using cover and such, but it still gives you that warm, fuzzy feeling when you nail a perfect headshot.
Overall, the game feels like it’s taken a lot of the better elements from some great games and put them together in one package. This is definitely not a bad thing. It’s no wonder this game seems to be creating one of the larger lines at PAX. Not just because of how the game looks and plays, but for the simple fact that once you start playing it, you don’t want to stop. Bottom line: pair this with Metal Gear Solid 4 and there might finally be enough evidence that I need to get a PS3 pretty soon.
Look for an interview with one of the game’s producers to show up on this site later on.