PAX 2010: Hands-On with LittleBigPlanet 2 (VIDEO)
LittleBigPlanet 2 was probably the game I was most excited about getting to touch at PAX. And I most definitely touched it. And I liked touching it so much that I also spent some time watching other people touch it. And both were wonderful.
The level I played wasn’t too different from the kind of thing you’d see in the first game, design-wise, but it had a twist: as we went through, we’d find and free some red-eyed Zonies (or what looked like Zonies), and they’d follow use through the level. The problem, they can die just like the sackboys can, and once they’re gone, they’re gone. But having this large group of these things trotting after us was just bout the cutest, most awesomest thing ever. It was overwhelming.
The level got pretty complex as we explored a bunch of tubes, and we lost all but one of our Zonies. Very sad day for them.
Note: I discovered here that the death of a sackboy does not reduce the number of times players can respawn from a particular portal. Like the PSP version, dying takes away points.
Now, the level I wish I’d played was the one I watched some other folks play. This one was all in very low gravity, and near the end the sackboys find vehicles that allow them to hug the walls or the ceiling or whatever surface they want to hug. It was quite enthralling, even to just watch, so I know this will be the PAX 2010 gameplay video you all enjoy the most out of all of them.