PAX 2010: Portal 2 Co-Op Gameplay Impressions (Video)

Valve showed off some Portal co-op gameplay for the very first time at PAX, and we were there soaking it up. Back at E3 this year, we gave you a bunch of info about new gameplay features in Portal 2, but we knew very little about co-op.

So, yeah, there’s A LOT going on in Portal 2′s co-op gameplay. Generally speaking, you’ll need to work together with a fellow player to solve puzzles. You have two portals each, for a total for 4 usable portals. Need to tell your partner where to place a portal, but don’t want to use words? Use the “ping tool,” a mechanic that lets you project a box onto any surface, as a “heads up” for your teammate.

But that’s just the beginning.

You’ll need to chain portals together, use reflective cubes to direct laser beams, extend catwalk-looking “light bridges” through portals, and–my personal favorite from the demo–you can create an “infinite falling loop” for your partner (one portal above, and one portal below), let them pick up speed falling through the loop, and then launch them through a new portal you place somewhere else.

This is all kind of tricky to explain. Luckily, we captured the whole demonstration on video. Enjoy.

What do you think? Does Portal 2′s co-op look fun, too difficult, or what? Sound off.

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