PC Gamers Complaining about Skyrim’s Textures, UI, Mouse & Keyboard Support

Skyrim’s been out for three and a half hours now, and PC gamers have already been complaining about consolization. The textures are allegedly dated, the UI is consolized, the mouse feels awkward, and the game lacks proper keyboard support.

While I don’t think anyone can say that Skyrim looks bad, graphics are, to an extent, subjective, so we’ll let you judge for yourself. This thread demonstrates the difference between the low and ultra graphics settings. As you can see, textures receive only a marginal increase in quality — whether that quality is good enough is for you to decide.

After playing the game myself, I must corroborate the fact that the UI is indeed consolized — I’d go so far as to call it a hot mess. The interface is clearly not designed to be used with a mouse; creating a character was a painstaking process that involved moving sliders that wouldn’t respond properly to mouse clicks.

Which brings us to the mouse handling. Let me start by saying that, after a series of tweaks, my mouse now behaves the way I want it to. However, before that, it was sluggish and had different sensitivities across the X- and Y-axes — a poor first impression.

The keyboard naturally follows suit; apart from menu controls that are counter-intuitive to PC gamers, and if you rebind your keys, the UI continues to refer to the default binds when prompting you to press a key.

How ironic that, just earlier today, Bethesda said developing for PC “a headache.”

What’s your experience been with Skyrim thus far? I’m looking forward to my un-consolization mod.

Read my Skrim PC review to see how these shortcomings affect this game’s overall score.

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137 Comments on PC Gamers Complaining about Skyrim’s Textures, UI, Mouse & Keyboard Support

Teddy

On November 11, 2011 at 1:15 am

I am old school PC gamer and don’t use mouse and keyboard in games for about 5 years, gamepad is just better for most games (except online shooters).

john

On November 11, 2011 at 1:51 am

I have to agree with this article. Bethesda just no longer gives a about PC gamers. We could clearly see that with Oblivion, Fallout 3 and now Skyrim. Oh well, we still have load of MMORPGs to chose from. They all have great UIs, graphics, etc.

veradin

On November 11, 2011 at 2:47 am

I have to agree with the general murmur that the textures JUST DON’T LOOK RIGHT. When I first loaded the game up on high, I did a few honest-to-goodness second glances at the character faces and clothing details, which look pixelly and washed-out, especially the faces where I was hoping for the biggest improvement, since the single biggest failing in Oblivion (after the minute voice cast) were the character models themselves.

Sure, you can adjust the ‘beefiness’ of your character now which is nice, but the texture detail just isn’t there. This is a game that should be competing with Witcher 2, and in spite of a longer development cycle it doesn’t look half as slick in-game. Seriously, there isn’t even wet surfaces support — unless it’s not loading up in dx10 mode for me, which is entirely possible — and comparing a dialog sequence from Witcher 2 with Skyrim is like comparing a game made this year with a game made 5 years ago.

Honestly, Skyrim looks like a 5 year old game in many respects, and while I’m not a graphics fiend, I was taken aback by the washed out and generally dirty textures on the people and clothing. The lack of detail really did take me by surprise.

Also, when are they going to add some kind of targeting and avoidance system so you don’t lunge forward just to have your character stand dimly while the enemy slides around you and hacks you from the side? Some third person love would be nice, Bethesda. Dodges, ducks, things of this sort would make the combat look and feel far more visceral and dynamic for those of us disinterested with the first person model.

Jaikaiman

On November 11, 2011 at 9:41 am

Very disappointed so far. The mouse control is terrible. Vertical axis is much slower in response to Horizontal. Going into containers in the game breaks everything. In Oblivion you could press escape and it would take you out of the container, now though it takes you to the main config screen. It’s just crazy. Only way to get out of the container is to Take Everything in it. This is my first 30 minutes of play findings. Will post more if I get them.

Annamint

On November 11, 2011 at 9:57 am

I’m finding the release comments on the PC version troubling, I hoped that Bethusda would pull through for PC gamers this time, especially with thier pre-release rhetoric along the lines of ‘much more powerful graphics for the pc’ etc.
That there it’s lacking proper key binding support for left handed people out of the box is my main concern, I think games these days should have a left handed option but I can cope with binding them myself, if it works. But the num-pad is essential for that, and I’ve heard it doesn’t work yet? Hopefully that will be patched though!

But then, I was generally conservative in my expectations of Skyrim either way, as through their last few releases they do seem to be increasingly out of touch and inefficient in their methodology.

I can’t belive they brought up piracy in thier ‘headache’ article, ffs. Console piracy is still rife, the idea that they pretend that it’s only PC games that are affected by it is beyond me.
Besides, I understand that drivers etc are hard to account for, all the different graphics options et al. However, the main concerns for most PC gamers I would imagine are the actuall workings of the game, poor interface and other such items are not affected by the headache areas. I’d imagine that most PC gamers now are aware of compatibility issues, especially as most PC gamers seem to be a little older in general now, as the kids mostly play on consoles? Or am I wrong about this, maybe! :D

Either way, I’m not doing another fable 3 and having to use WASD to play with my left hand, it actually hurts me after a while because of the way I need to use the set up, it’s not just being awkward. Especially as I imagine Skyrim will get a few more hours out of me than F3 did.

brice

On November 11, 2011 at 10:18 am

For a game that is getting perfect reviews all over the place, I feel Im playing a different game then they are. All of the above is what Im experiencing as well and was not impressed with what Bethesda claimed to be a better experience with the PC version of the game with better graphics etc. The engine on ‘Ultra’ settings looks how Oblivion did with the graphics mods. Its good…..but textures, reflective lighting etc has much to be desired. I couldn’t even make the character I wanted because the face screen seemed to lock up on me. I do have high hopes for this game because of the enormous mod base that the elder scrolls series has gotten by some impressive modders. Although the best mods that will fix this game in the best ways (menu interface, graphics etc) we wont see for a good year or more, so it may have been better for me to wait it out. I will still have fun with this game, if it doesn’t frustrate me to uninstall. But I cant wait to see what the modding community has in store.

Paul

On November 11, 2011 at 10:28 am

Wow, thank God I ran across this article. I felt like I was taking crazy pills this morning when playing it because I did not see what all the hype was about. I spent the first 2 hours trying to adjust settings to get my mouse to work right, and then just gave up on it. The movement is laggy on my PC, the graphics are circa 08? And as of right now, Im just not that impressed. I hope to put in a lot of hours this weekend and see if I can at least get immersed in the story. Hopefully the tweaks you made will help me as well.

Also, when creating my character I had such a hard time with my mouse on those sliders that I just picked a preset and went on with the game. Thats not how it should be…

Derka

On November 11, 2011 at 10:58 am

You know what’s hilarious.

There’s going to be about 100000x mods for tweaks and fixes, people crying about it are dumb and obviously never played an Elder Scrolls game.

Luther

On November 11, 2011 at 12:32 pm

I’m having a blast in the game, the only issues I have personally ran into are the control layout, took me probably 10 minutes to realize how to get out of the loot corps menu by using tab. O yeah and there being no hot swap is driving me nuts not being able to go from shield and sword to spells with one button instead always having to equip a bow or sword or spell.

I can live with the controls but the hot swap is almost killing it for me. if you know how to set that up or if i’m just unaware how you are suppose to do it let me know.

Martin Levac

On November 11, 2011 at 12:49 pm

Imagine we build the best car in the world with lots of power, wide sticky tires, smoothest most responsive suspension, and a sweet smashing paint job, but then we it all up by giving it the worst mothering steering and pedal controls ever invented. That’s Skyrim for you.

Manofrol

On November 11, 2011 at 1:06 pm

Same issue here. Game is pretty much unplayable, or at the very least not enjoyable because of the control scheme. I would love to have one of those companies explain why they spend time and resources on *preventing* people from remapping they keyboard controls as they want. I’m left handed and I’ve been playing games using the numeric keypad for years, but in skyrim I get an infuriating message that says “This key is reserved” when I try to bind any of the arrow keys to movement controls. The mouse movement is complete junk, and mouse clicks don’t work on most UI elements. I can’t fathom how the game is receiving stellar reviews for the PC version.

JohnnyLockey

On November 11, 2011 at 1:37 pm

Key bindings and UI controls are pretty much FUBAR right now on PC. Change one binding on the keyboard and expect it to mess up another key. I would have thought they learned their lesson after the backlash on the UI for the PC version of Oblivion (which a teriffic modder had to fix, mind you), but instead they took a nosedive with Skyrim and made it even worse than what I thought was possible.

Clearly a sloppy port on Bethesda’s part. I can’t imagine it would take too long to convert the core game data that is static on all platforms, but for the one little thing they had to change for the PC – the UI – they practically say “screw it. What fan worth caring for is going to play this on PC anyway?” and didn’t bother to give it a measly test. There was talk that the PC version hadn’t even gone into development since late October. Who wants to bet they did all of this at the last minute?

And here’s the kicker: the Xbox 360 gamepad controller option is enabled by default. Good ol’ Bethesda has a real hard-on for the 360, don’t they?

SucksToBeUs3

On November 11, 2011 at 2:11 pm

This is what is called being lazy and greedy by a developer.Simply put,they want more profit from less work.Has nothing to do with rushing the release of the game.It’s the most profit from the least amount of effort.Fortunately I haven’t purchased this yet.My sympathies to the ones that have.Developers have done the same with other games recently (Rage,Battlefield 3 and now this one.)Bethesda,EA and ID Software don’t care.They’ve made there money.They’ve washed there hands of the whole thing.

d

On November 11, 2011 at 2:31 pm

WOW you guys are pathetic. really i meant it, i mean come one every tes has had a not smooth launch as for mouse lag maybe your system and the ui is smooth im running 6 core amd with 12 gb and a 590 no problem at all. come on yes the textures would be nice in hd but then the system requirements go way up and maybe unstable ever think of that no you probabbly didn’t. and no its not support for xbox if you add the controller support it is the most commonly used controller for pc and the most compatible so deal with it, and rage’s roblem was with driver supplied to them so grow up the game looks great plays great and well is great. but you all just seem to forget that nothing is perfect . and it could be worse it could be a george lucas production but by the time youve read this im sorry star wars will have changed again.

Lars

On November 11, 2011 at 2:44 pm

I mostly agree that visually, the game is not what I had hoped for. The UI is downright ugly, and I find the interface downright counter intuitive. ATM I am trying to get the key bindings to be something like Fallout: New Vegas.

Talking of New Vegas, I find especially the female animations clunky and abrupt. Obsidian did such a great job with the female animations in New Vegas… far better than Fallout 3. I had hoped Bethesda would of learned something from that… oh well.

So far it’s good but not quite there. Looking forward to see what the mods can do.

d83

On November 11, 2011 at 2:45 pm

Yes i would love to warn anyone thinking about purchasing this, if u dont want a heartache or a headache skip this game its totally terrible, idc what some geek with a top of line pc says the game should run fine if u have a good vid card and a pc up to date, it doesnt. The xbox controller is a huge turn off and even then it doesnt mesh well with the game. Thanks a effin lot to bethesda for con-ing people out of their money in a down economy.

G-G-G-Grenchorne

On November 11, 2011 at 3:18 pm

I really enjoy the UI; it’s simple and efficient. I was getting frustrated when before I found out that tab pretty much exits out of everything, along with the awful hit locations, but now I use WASD and navigating menus has become a breeze.

The verticle sensitivity for the mouse was a huge issue for everybody, but it’s easily fixed.

The game itself has so far been really great. I haven’t really done much yet, I hope my weekend will be full of Skyrim adventures.

Haha

On November 11, 2011 at 4:08 pm

People complaing like this private company owes them something. That game is fun and the graphics look good. Just like Fallout 3, people will spend hundreds of hours playing. If you don’t like the game or company, then go back to staring at a blank wall like you were before this game was released. Anybody who sits and complains about a game 3 hours after it’s released needs to move out of your mom’s house and get yourself a life and a girlfriend.

poojama

On November 11, 2011 at 4:30 pm

cough*consoles*cough

Charles Widmore

On November 11, 2011 at 4:31 pm

Nice ad hominem attack right there “Haha”. Can’t formulate an argument so you use the blanket “get a life and/or girlfriend” that can be said to anyone using the Internet. Please do post a “U MAD?” comment like all the others kids do these days.

And “d”, you say ‘deal with it’ because the Xbox 360 controller is apparently the most widely used controller on PC. How convenient that you have one yourself. If you’re so quick to justify that the PC controls are perfectly fine because they work for the most popular input device, then you should be playing the 360 version, correct? It is the most popular gaming platform after all.

Back OT, modders are already working on the initial design of an ideal UI mod. Here’s to hoping Bethesda can comment on the issues first in case there’s a patch on the way.

Alana Plumeyy

On November 11, 2011 at 4:51 pm

I’m actually really disappointed.
My computer has all the requirements and the graphics look ok to most things in the game but I have all these large white patches where tree and grass and houses and some Items like clothing etc?
Why? I’m trying to reinstall but I don’t think that will work..
mind helping me out?

Kurt Munro

On November 11, 2011 at 4:52 pm

The game is a bit of a joke.

It plays essentially the same as Oblivion, but with a worse UI.

It’s still the same old clunky experience.
Enemies don’t react when you hit them. The visuals are ugly at best, especially after playing Uncharted 3. Naughty Dog don’t even have as much money as Bethesda, but seem to have 10x the skill and ability.

There is no info about your items, like whether they are two-handed or not. Durability and a lot of character stats have been removed from the game, and you can’t sort items by weight/etc.

Being objective, you can’t really say this is anything but a step back from Oblivion.

Jinix

On November 11, 2011 at 5:22 pm

OH dear!
I’ve spent almost all my last few years of pc usuage modding morrowind and oblivion.
I have the most amazing fun with hundreds of new models etc that I make myself. I have hundreds of NPCs in my own world doing what I like to see them do – interact with each other.
I’m glad that I’m not really that interested in PLAYING the game but in modding it.
So I’m dreading that the ‘creation kit’ will be a worst mess than TESCS was.
But I’ll reserve my critique until I’ve had a few goes with modding Skyrim.

Disappointed Player

On November 11, 2011 at 5:23 pm

Skyrim played like Fallout–very bad combat mobility, as if originally meant to be a shooting game. If you are playing a melee character in Skyrim, be prepared to take a hit or two every time you decide to attack. At least Oblivion had the melee system down, properly. At least in Oblivion, you can pull back a strike if your timing went wrong.

I originally got Skyrim for the “great” graphics so I can enjoy the scenery. I am completely disappointed at how low of a resolution the textures were. Those high quality fogs you see in sneak peek pictures do not exist, here. You can barely notice any details in the ground as you move. Whenever you go up close for a look at something, be prepared to be tricked by scaled textures.

Skyrim’s graphic was a hype, but it’s gameplay is a whole different story. The game was never meant to be played in melee mode, keep attacking and you will be surrounded before you know it. When you succeed in striking an enemy, you better make sure there’s enough Health to take a hit, yourself. In this game, the melee mode is more like trading shots than block/parry and strike. And…am I the only one who notices how poor the First Person attack animations are? What the hell, I’m not trying to hit anything at eye level. Besides, attacking in first person is more like putting a blind fold on for a second.

Of course, there’s always the mods.

Disappointed Fan

On November 11, 2011 at 6:00 pm

This game feels like a huge step backwards from Oblivion in terms of PC adaptation and UI.
It’s essentially a game that should’ve been console-only, since the pc version looks exactly like the console version – except for the controls being as bad as controls can go.
Graphics are disappointing, especially after playing The Witcher 2, but graphics were never my issue with TES games. I could’ve lived with this game if it was just bad graphics (even on “ultra” settings).
What I cannot live with is the terrible UI and control scheme – I mean come on! RPGs were MEANT to be played on PC! It could’ve been and should’ve been easier and more comfortable and natural playing this game on PC!
Instead I get a consolized UI and controls which made me wonder for like 5 minutes how can I get out of “open container” screen!
Oblivion UI was consolized, sure, but it was still managable (even without mods). This UI is a HUGE step in the wrong direction! It feels bad and unnatural, and I can almost imagine how the controls on my PS3 would be, because I can feel it in my PC!
Like Dragon Age 2, it seems developers no longer care to create good experience for PC gamers, even though the most devoted RPG fans are PC users. Console sells more and therefore it feels the PC version is out as a “treat” and not an official release, like a bone thrown to a dog to appease it (the dog being, sadly, PC users).
It smells bad, feels bad, and plays really bad.
I didn’t pay 220 ILS for this. I payed for an RPG. I got something which feels like a bad console shooter. On top of it forcing me to use steam, a 3rd party online program which takes years to load and update (for an OFFLINE SINGLEPLAYER game!).
Bad choice Bethesda. Really bad choice. I’m extremely disappointed.

Poorly optimised port and misinformation

On November 11, 2011 at 9:57 pm

Honestly, when developers at Bethesda said “the PC version will melt your face off” graphically, they were lying. It’s almost identical to consoles. What’s more is that mice and keyboards were horribly optimised for the game (again, because it was terribly ported). I also remember hearing a Bethesda dev stating that they were ‘working really hard for the PC port, especially the controls’ but that turned out to be a lie. No way is this game perfect and people need to tone down the dissolution because of the hype train. PC gamers got ed over again because the game studio we originally brought into the spotlight now focuses on console development. The game is amazing, don’t get me wrong, I’m enjoying it so much. But to modify my .ini files and to NOT be able to enjoy the full (not even HALF) potential of my GPU (GTX580 Overclocked) was disheartening.

I like how everybody makes it out as if we are acting spoilt and we should ‘wait for mods lulnubz’… But we shouldn’t have to wait for mods to fix what is obviously an afterthough on Bethesda’s part (i.e. PC porting). Mods were meant to make the game better, not fix what is clearly another example of a bad console port. Do you remember how much hate DICE got from console gamers over BF3 low-res textures and capped player limits ‘because PC players got it!’; well this is the exact same situation. You’re all a bunch of hypocrites if you think we aren’t warranted in our complaints because if the situation was reversed, I can see a LOT more complaints being heard.

The PC version of this game is still a big contender for GotY imo, but Bethesda has shown exactly which demographic are a development afterthought. How this game got perfect 10′s on PC is beyond me. Have the reviewers just ignored the plethora of bugs present to avoid copping flak from the rabid 12 year old fanboys who haven’t even played Morrowind or Daggerfall?

I am angry at the fact that you position us PC gamers as ungrateful. Yeah the UI looks sweet and the game is immersive, but to NOT be able to use hotkeys, to have mouse acceleration, to have seriously unimpressive textures (when we were told they would ‘melt our faces off’) and to have a development attitude that blames ‘piracy’ for the lack of enthusiasm for producing a better port for the PC is a cop out. Seriously, like I couldn’t just pirate this for my 360 (which was the FIRST version to GET pirated). Grow up.

oohlala

On November 11, 2011 at 10:24 pm

I’m glad I didn’t buy Skyrim. I was going to torrent it, but after reading about all the bugs, I decided not to.

Skyrim will end up like Oblivion, that means Bethesda will do a half-ass job of fixing the problems, then you’ll have to wait for mods to fix the rest.

wowz

On November 12, 2011 at 12:15 am

Terrible sensitivity scaling, mouse acceleration, VSync, X and Y axis sensitivity differences.

My X and Y axes are still different after trying multiple tweaks.

Absolutely terrible. Most basic aspect of designing a game: making sure it actually is playable.

wowz

On November 12, 2011 at 12:20 am

@ derka

“You know what’s hilarious.

There’s going to be about 100000x mods for tweaks and fixes, people crying about it are dumb and obviously never played an Elder Scrolls game.

Are you stupid? Are you saying that people who have played an Elder Scrolls game are used to terrible control schemes and settings and are therefore fine with it? What kind of message is this delivering? Sad.

craty

On November 12, 2011 at 12:21 am

This game deserves to be pirated. If you release a game that you can’t even play due to the absolutely dreadful mouse settings, then it should be free.

Even F2P games are better developed than this.

SeanAe

On November 12, 2011 at 12:24 am

“People complaing like this private company owes them something. That game is fun and the graphics look good. Just like Fallout 3, people will spend hundreds of hours playing. If you don’t like the game or company, then go back to staring at a blank wall like you were before this game was released. Anybody who sits and complains about a game 3 hours after it’s released needs to move out of your mom’s house and get yourself a life and a girlfriend.”

A private company does owe them something. Sixty dollars that they paid to play a game that is unplayable. Go take a basic economics class and learn that people pay for goods which are then given to them.

Problem, troll?

Worst controls in a game I have played since Metro 2033.

required

On November 12, 2011 at 1:34 am

yeah the console UI on pc is a really stinky , i hope whoever made that decision gets fired, quickly

dkaghlF

On November 12, 2011 at 1:35 am

Hey people allright … i saw some comments about bad graphics? textures? somebody said the high quality fog doesnt even exist? what?? i dont kno what u have but in my experience the world looks outstanding…it breathes… but i must agree with the keyboard and mouse issue…yup its BAD … but i think its fixible and we will see a patch soon … so wait for it get yourself a proper pc and a video card and drool on it

Lucid_transition

On November 12, 2011 at 1:38 am

I just finished beating Oblivion 1 hour ago, first time i played it the whole way through.. had all top graphics mods. first impressions on the graphics literally 15 minutes later after finishing oblivion, Blow Oblivion away, even with all asthetic mods.I see some of you complaining about the graphics, maybe its my taste, but i think its WAY better. The only problem i have with this game are THE CONTROLS.. OMFG.. The UI is NOT user-friendly at all.

retDO30

On November 12, 2011 at 1:44 am

I noticed all the people not complaining about the mouse controls are either extremely casual, don’t know anything about PC gaming, or both.

It isn’t even required to be some sort of supernerd PC game geek to tell from the moment you enter the game that the Y AXIS has COMPLETELY different sensitivity than the X.

This alone makes the game unplayable.

ing trolls.

JohnJon

On November 12, 2011 at 2:18 am

Wow, all the problems listed in the article (sans bad graphics) are only found in pirated copies.

For shame.

CJ Miozzi

On November 12, 2011 at 2:20 am

@JohnJon:

Trololololol.

False.

Luther

On November 12, 2011 at 2:26 am

I know there are a couple issues with the UI clicks and stuff, and the controls not being friendly and no hot swap for spells and weapons but if you sit down with the game and put some time into it the game is a blast I’m really impressed with the graphics and how its playing.

There is nothing game breaking at this point that I know of, and I’m not sure what people are qq’ing over with graphics, some of the physx in this game are absolutely amazing like the snow falling or the leaves blowing. Just check out the moon when the clouds are passing by it, its really amazing what they where able to do with this game.

I would rank the graphics as better then the witcher 2 and those graphics where the best in pc gaming tell battlefield 3 came out.

4a4ha

On November 12, 2011 at 2:59 am

The game has different X and Y sensitivities.

Done.

Surly

On November 12, 2011 at 5:04 am

Honestly, the amount of hyperbole here is ridiculous. Its a great game with some minor issues. The game looks great, graphics are relative.

Go out and buy top of the range kit for your pc if you want, but anyone who thinks people develop for the minority of gamers who have the best of the best is in cloud cuckoo land. Developers make games for the majority, which is mid range pc’s and consoles.

If you say you are going to avoid this because its not perfect, then you should avoid every game ever made – and you will miss out on a lot of great games.

Neo Genesis

On November 12, 2011 at 5:14 am

A lot of the comments are justified, but I do think everyone’s a little too focused on the negative aspects of this game.

Like yourselves, I’m a PC player using a high-spec PC to play the game. While the visuals might not compare to the wonders of DX11 or some of the latest PC offerings, no one can honestly say they’re “Ugly” at least not without lying through their teeth. The game has a beautiful attention to detail in the landscape from the modelling of the plants to the cities themselves. They could have made some improvements, certainly, but I feel people taking the critique on visuals too far.

My frustrations were manyfold with the game, so don’t mistake this post for a pat on Bethesda’s back.

Firstly, the consolization is annoying as hell. The interface is so designed to use a controller that should you have one plugged into your USB port, the game automatically removes the mouse cursor and FORCES you to play with it until you’re able to enter the game and disable it from within. There is no external option for turning off controller support.

Menu’s are clunky, and sometimes you’ll ask the wrong questions to NPCs or say the wrong line due to the strange way it records mouse clicks. Learning that TAB brings you out of menu’s is vital for your sanity! Hitting Escape at any time just brings up the options menu. Yet another inconvenience.

But arguably the most annoying issue I have with this game, and one that persists on the consoles as well from what I have gathered, is the inability to have more than a single character. Having played Oblivion and Fallout, I enjoy exploring the multiple paths and options in quests and storylines. Maybe one day I’ll side with the Empire and the next I’ll side with Stormcloud. Unfortunately, creating a new character and saving the game will forcibly delete all of the previous character info. Hours of gameplay lost in a heartbeat!

I really hope they patch these holes, or that someone creates a mod to fix it, because these issues are crushing my enjoyment of what is otherwise an excellent, well-polished RPG.

abugaga

On November 12, 2011 at 5:16 am

@surly:

There are a lot of gamers who are left-handed. Being unable to remap keys to numpad is a really big thing that Bethesda left out. Sure, we lefties are minority to righties. I have not seen a game where you can’t map to numpad for a long time. If this is intentionally left out then I think Bethesda does not deserve customers like us. If it was unintentional then Bethesda screw up big time.

And the next time you are in the minority for something, you better suck it up cause whatever minor that you are in, it’s not catered for you.

wow

On November 12, 2011 at 5:49 am

Once again, X and Y sensitivities are different.

How is this a hyperbole?

fred jones

On November 12, 2011 at 7:02 am

Had to laugh at the guy winging he had no “auto targeting” this is what makes this game great it’s a fps with swords that actually requires a little dexterity, it’s not like WOW where your mum can happily play

Trace

On November 12, 2011 at 7:59 am

I found this thread trying to find some explanation about how I was supposed to use the Skyrim UI. Just to find out that no – it sucks – deal with it – is beyond disappointing. I cant remember in 15 years when I have been so disgusted with a game purchase. And after so much hype/lying and good reviews!

Martin Levac

On November 12, 2011 at 8:12 am

@Neo Genesis

Too focused on the negative aspects? But the negative aspects happen to be the most fundamental aspects of the game: Controls and UI. How the can we not focus on what’s In Your Face™?

Imagine a real full size Ferrari with a XB360 controller for steering and accel/brake. The driver spends about 5 seconds in the pit wondering what the he’s supposed to do with that . Gets out and declares “The designer of this car’s steering and accel/brake controls is grossly incompetent”. To which you reply “But you focus too much on the negative aspects, look at the good stuff instead”.

You don’t get a Ferrari to _look_ at it. You get a Ferrari to _drive_ it. And I promise you that if there ever was such a thing as an Undriveable Ferrari, it wasn’t because of its steering/accel/brake scheme.

wow

On November 12, 2011 at 8:16 am

@ Martin Levac

YOU NAILED it.

It’s like a really nice car with pedals made of jelly. Sigh.

Martin Levac

On November 12, 2011 at 8:21 am

Do you all know why Bethesda can get away with the worst interface controls scheme in the world? It’s because when the player s up, he doesn’t press the accelerator pedal instead of the brake pedal then backs up and rolls over his own kid and kills him in his own driveway.

Audi 5000. That’s Skyrim for you. But nobody dies fortunately.

tatchley

On November 12, 2011 at 8:25 am

Glad I found this article, too. PC gamers got screwed by this release. Let’s hope modders fix things fast. Todd Howard lied to us, saying that the PC version wasn’t just ported from consoles. And why are the big reviewing websites (ign, gamespot, gamespy) giving such good reviews for the PC version? Its unbearable, definately a far cry from a 9.5/10. I’d give it a 4. The controls, UI, distant textures, and object pop-in are so bad I can’t enjoy any of the positive aspects of the game.

I’m a big Elder Scrolls fan, and Skyrim makes me sad.

Trace

On November 12, 2011 at 9:02 am

@Martin Levac – brilliant analogy.

I cant stop googling for some kind of Occupy Bethesda movement.

ro

On November 12, 2011 at 1:40 pm

Going from games like Oblivion and Fallout that at least had responsive, clean mouselook to Skyrim while it being the same developer is just so upsetting.

I can get used to the UI, keybinds. I can’t get used to laggy, inconsistent mouse controls.

Neil

On November 12, 2011 at 2:50 pm

I finally managed to configure the almost totally broken UI key mapping so I didn’t kill some vital control (EG, If you remap favourites it only remaps the key to open it and therefore you cant close it again)
I managed to get used to the terrible UI mouse controls by using the keyboard most of the time Grrr. I even put up with all the scrolling in menus and the total lack of information and sorting.
So you would think after all that I could finally enjoy the game, right?
Maybe if the ing thing didn’t crash to desktop or hang every 30 to 40 minutes I could actually start to get immersed and enjoy a game I have been eagerly awaiting for months. So much for the new, more stable game engine Bethesda.

So, thanks a bunch you lazy, incompetent bunch of money grabbing s, that’s the last money you’ll see from me.

veradin

On November 12, 2011 at 3:11 pm

-I would rank the graphics as better then the witcher 2 and those graphics where the best in pc gaming tell battlefield 3 came out.

You sir, are on crack. Even the most casual in-game screenshot comparison between skyrim pc and witcher 2 pc shows just how shoddy the textures and detail in skyrim are compared to witcher 2. How anyone could even POSSIBLY suggest that skyrim looks superior to witcher 2 with a straight face completely blows all comprehension. Witcher 2 is simply a beautiful looking game, period. Skyrim looks good, but it’s a far cry from the crisp, detailed textures and face models of Witcher 2.

Optimus

On November 12, 2011 at 4:46 pm

The MOUSE movement is absolutely INEXUSABLE !!!

Y axis is Wayyyy slower than X axis… Bethesda, i’m using a dam mouse for crying out loud ! How awkward… It’s bad enough controllers incorporate this stupid staple

It’s bad enough consoles make the Y axis slower than the X. It’s actually less accurate that way. Whatever Retard started this trend either sucked at games or had no clue.

I’m pissed… I’m here trying to play this dam game with on my PC and i can’t even accurately LOOK as i should.

I’m going so far as to say , I’m not playing this until there is an update !!!!!

Optimus

On November 12, 2011 at 5:27 pm

MOUSE Uneven Movement FIX
PLEASE LOOK BELOW FOR INSTRUCTIONS
( i just found it with help of a gamefaqs member)

X and Y axis are moving at different speeds.. No option in game will change this. If you move your mouse left to right slowly then up and down slowly, you will notice that up and down ( X axis ) is sluggish and slow. This should not be in a PC game but is stupidly used for xbox and PS3 controllers.

Bethesda should have never overlooked this. Even mouse X,Y movement should be incorporated into the PC version or an option through a new PATCH.
Not cool

here……
—————————
vvvvvvvvVVVVVVV FIX VVVVvvvvvvvvvvvvvv

Find your skyrim.ini in my docs\my games\skyrim and add this to the end of the file.

[Controls]
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.0200

Also, open your skyrimprefs.ini and locate

bMouseAcceleration=1

change it to

bMouseAcceleration=0

Close both docs, save and voila. Less than ideal, but there you go.”
———————-

Robert Lilja

On November 12, 2011 at 5:54 pm

Why is anyone surprized by the “consolization” of this game? Bethesda “sigh” has just joined my ever growing blacklist of developers who are making “our games” for console first pc second. Not that i think they care or that it matters anymore…but they will not ever get another dime from me again…my complaints are the same u.i. controls and graphics,although not horrible,are not as good as they could be. After we have propelled them to where they are now…we have been upon…
Signed…Saddened

Optimus

On November 12, 2011 at 6:20 pm

Fix DOES NOT WORK….sorry for the confusion.

Bethesda messed up….

http://forums.steampowered.com/forums/showthread.php?p=26317143

Mika

On November 12, 2011 at 7:06 pm

Well what I’ve read and heart from friends and what I’ve seen so far – I’m glad that my pre-order version hasn’t arrived yet. When it does – I return it. Thank god that the place where I bought it lets me return it when I haven’t opened the box. I fear that respect for pc player is so low that Bethesda will let mod community to patch and repair these issues.

SadBunny

On November 12, 2011 at 7:19 pm

No question about it, I HAD to have Skyrim. I bought it as soon as it came out. Trusted Bethesda blindly to make this game blow me away in the first 10 minutes of playtime, just like Oblivion. Installed it. But… One Big ing Disappointment. It’s not that it’s technically broken per sé, software-wise, for instance I haven’t had it lag or crash on me yet, like I hear other people experience. But the CONTROLS! OMFG! Utterly unplayable. The game’s menus deceive you by giving you the options to remap, because in other parts of the UI that remapping is only partially ‘remembered’.
The TEXTURES! Unbearable, low res, bland, non-specific… Almost every texture in the game only looks cool from far away.
The way enemies don’t react at all to you slashing 90% of their life away with one blow.
What about being able to run up a hill at flat-ground-fullspeed, then hitting a ridge where the slope is 1% steeper and blammo, it might as well have been a brick wall.
The painful delays (not lag, but intended slow animations, seemingly) in opening containers, flipping through books, clicking through conversations…
There’s no damage modeling. Yeah, a couple of blood spatters maybe. But I want to see dents, or at least scratches, in damaged metal. I want to see burn wounds or cuts in slain enemies.
Combinations of skeleton forearm bones that roll in neat circles over rough terrain as if they were perfect cylinders rotating in outer space.
Skeletons actually bleed ffs! Sticking a sword in an empty ribcase you can see right through makes a skeleton convulse and die. ?!
3rd person perspective is nothing more than appalling – I simply have no idea why they insist on keeping it in there. It looks ridiculous. Anyone remember those first Tomb Raider games?! Fifteen years ago and those looked 10x better in terms of 3rd person immersion.
The way that swords sometimes hit at telekinetic distances – and then DON’T hit at all at point blank range…
Travel companions that are suddenly lost for hours (anyone else took Sven with them to the Mage building?) and then resurface three new cities later and act like they were always there next to you, even though you leveled up six times and wearing completely different apparel?
Looking down in the game still shows that you are in fact a body-less entity existing of a camera, two hands and an enourmous, invisible backpack. Picking up an object should have been called telekinesis by definition, since your arms are clearly not involved even when you pick something up without using the telekinesis. Telekinesis is just picking things up at a longer distance.

In short, everything in Oblivion that made you realize you were playing a really really big polygon 3D demo with a whole lot of mission scripting and textures that only look cool from a large distance, they kept. Everything. But Oblivion was FAST! You could seek out exactly those aspects of the game you loved. They took that away, and they included stuff that makes the gameplay slow to a crawl. Not the engine, that runs fine, but the gameplay.

This game is one big frustration. Ofcourse it’s vistas are breathtaking, it’s bound weapons are beautiful and it’s world’s surface is awesome, the sounds are great, the content overload and the neverending torrent of side missions are unbelievable… But the actual playability has degraded so much since Oblivion it’s ridiculous.

I wish I’d had the patience to wait for user reviews on Skyrim.

Reminds me of the difference between GTA:SA and GTA:IV. IV being bigger, better, beutifuller, just plain awesommer in many sensory-candy respects just like Oblivion vs. Skyrim, but in both cases the latter way, way less playable than the former.

And don’t forget the horrificly nasty effects of a bad console to windows port. At least Rockstar took some care about working well together with Windows. Because Bethesda didn’t. It doesn’t work well with dual display setup on Windows 7 (haven’t tried other Windows versions with Skyrim) – there’s a ghost mouse active on the desktop that activates taskbar hovering actions all the time, distracting me constantly with Windows transparency taskswitch effects that could have been easily avoided. Taskswitching in and out of the game can make the game lose track of time, mission context and most importantly make textures disappear forever (until a game restart). Another Windows application making a sound seems to have all kinds of weird Deo-ex-machina effect on Tamriel. I’d take 10 angered daedric princes over one skype notification any day.

Weird right? Sad, right? Instead of feeling the urge to write about Oblivion and GTA here, I *should* be feeling the urge to lose countless nights of sleep running around in Skyrim, thinking about the best ways to level up, designing tons of excel sheets with checklists for my next playthrough, finding the soundtrack, trying endless approaches to find out how to best beat which enemy, etc. just like I did on my first playthrough (of many) of Oblivion. But that’s just not the case.

I just don’t feel compelled to finish this thing in one sleepless week. I had that feeling with Oblivion but that felt NEW. This, all those years later, just feels like ‘more of the same old – just way way more aggravating’. What actually took all those years to develop? I can’t imagine for the life of me.

Byebye €50. Hello real life. I think I’m going to go out and get drunk tonight. Perhaps dancing somewhere. Tomorrow, Sundas, Sun’s Dusk 13th, I’m going to do dishes, laundry and groceries and going to bed early. Morndas I’m going to work and I’m not even slightly going to feel the urge to quit early to get back to finish my Dragonborn story as soon as possible.

Ed

On November 12, 2011 at 8:11 pm

The game is ok thus far. Hasn’t drawn me in as much as oblivion. The menus and UI aren’t such an issue for me. Took a few hours to get used to but now I’m not having any issue and I didn’t feel the need to re-asign any of the controls.

The Bad

The textures are bland, there’s no denying it, as others have said in terms of detail it’s on par with modded Oblivion. The shadows are lacking any detail or anti aliasing on the whole. I dislike the removal of hand to hand, which was one of my favoured skills in Oblivion and the Fallout series. I also have to say I miss acrobatics as jumping across rooftops and such like was always a fun past time.

The AI is as retarded as ever, especially using a bow, shoot to one side of the enemy, they go to where the arrow is, shoot the enemy they go to where you shot from (so move away to another point). It’ll be a game of cat and mouse until they’re dead and it works with most enemies on any difficulty.

Arrow physics is out of whack and annoying, you get used to it but it’s not as good as Oblivion was. All the same armour types from the previous game, sure they look different but it’s a bit boring knowing what’s in store asides from a couple of new additions.

The Good

It’s impressive they condensed this much of a game into such a small size install. The lighting and partical effects are nice. The dungeon layout is a lot more varied and atmospheric. It’s nice to see better character definition and females looking more feminine without the need for mods. The content is, as always impressive. The dungeon sizes are very nice and somewhat enthralling. Fighting dragons always feels quite intense even though the AI does ruin it somewhat.

Overall it is a good game, not amazing but the faults by no means ruin the gameplay for me. I look forward to seeing what the modders do in the next year or so.

Ed

Paradigm

On November 12, 2011 at 9:36 pm

You guys keep complaining about how bad the interface is. I agree completely, but the fact of the matter is that this is a genuinely fun game to play. After playing for a few hours, I got used to the crappy interface, and it feels like second nature now. I love this game, and I love TES.

Bob B

On November 12, 2011 at 10:17 pm

I might be one of the few, but I’m happy enough with the graphics… Some textures are weak…but yet some are really crisp..it’s strange. The weather FX like Snow and fog are amazing. While visually it is a step up from Fallout 3…. I think this game should have used VAT system as well… I really liked that style of fighting. Also…switching weapons is a complete and utter disaster. I remember in Oblivion being able to accomplish tasks/fighting without going into non-stop menu’s. I think I could hold down the middle mouse button to hot swap spells…. Well…that’s gone completely…

So I agree about everything that PC gamers are complaining about as well… the keyboard/mouse support is the worst I’ve ever seen on a high profile game like this.

This is what I do every single time I wanna fight.

Tab…or Favorites for spells…assign left (which is actually the right hand..!!!???) Then assign right… and I can’t hot swap anything like weapons unless I go back into the tab which screws up my spell order which I’d have to re-select again. I think that what takes so much time away from playing is going thru the dang menu.

Plus…what is so fun about travelling early on for 20 min non-stop. Getting to the college early on was ridiculous. I think it was a big mistake on my part but I didn’t know the difficulty because nothing has stats… Fallout Vegas was 10x more complex when it came to items. Everything had stats so you could plan on what you needed. When you fight in Skyrim you have absolutely no idea if the monster is tough or weak….like…HOLY hell man… I’ve gotten myself in a situation right now where I simply need alot of magic and it’s really early in the game…so I am forced to kill a monster, save the game, sit there and wait until my magicka fills back up. I don’t recall having this much trouble at any point in Obvlivion or Fallout 3 OR Vegas.

I feel Skyrim was only a step up in graphics and perhaps complex story…I don’t know yet…but a complete step down in everything we all loved about Fallout 3/Vegas and Oblivion. Shame. I’ll still play…but I’m not as happy as I wanted to be. I thought this would be the COD killer…but it’s not at all. COD 6 is the highest grossing game of all time. I see why too… I played that as well but then installed this…. Of course this game runs better in Win 7 so I play COD in WinXP…not sure why that is. But…anyhow… TTYL folks.

J

On November 12, 2011 at 10:21 pm

The PC UI is undeniably terrible, for all the reasons listed above.

I’ve loved TES since Arena – not one of the more recent Oblivion converts here. Love skyrim too, but the UI is poor enough that it’s finally detracting from the experience, which the also-terrible Oblivion interface didn’t quite manage.

All I can say is this, really; Since Bethesda clearly has very little interest in optimizing for the PC (And they had plenty of time – Bioware managed a much more functional PC-based interface [compared to that of it's console version] for DA2 in a much shorter dev cycle) – I sincerely hope Todd Howard seeks out whatever kind and talented modder eventually fixes this mess for them, and either pays them, or hires them. It’s not good business, and is borderline reprehensible, to rely on your most dedicated fanbase (the PC modding community) to fix what you couldn’t be bothered to do right in the first place, just because you know they will.

Roflcopter

On November 13, 2011 at 1:16 am

The graphics are absolutely diabolical.
In 2004 it would be acceptable but i mean come on, compare this with witcher 2, its not even in the same league.
When I say 2004 im not exaggerating either. There were rpgs released that year with equal or better graphics and Im running it on maximum settings.

Rational Gamer

On November 13, 2011 at 1:26 am

I am running the game maxed out and I already disagree with 90 percent of the poser gamers that make up these posts. First off graphics are not outdated and for those saying they are try it on ultra then talk to us. Next if you are already mentioning mods then you are an idiot try playing the game first there is nothing wrong with it. The control scheme is not a gamebreaker although the mouse is a bit unresponsive, but as far as the keyboard it works like a keyboard try pressing the corresponding buttons. And last pressing tab to get out of a menu isnt a hard concept uless you are a simpleton. Now enjoy the game that was just put out in 2011 and if it isnt good enough wait 10 years for another game to tell everyone it has todays graphics.

Dave

On November 13, 2011 at 2:19 am

@Rational Gamer

“The control scheme is not a gamebreaker”

Trololololololol

Ed

On November 13, 2011 at 3:00 am

You can hotkey weapons etc. Add them to favourites, then press 1-9 in favourite menu to add it to hotkey menu. People should read the instruction booklet…

Ed

deano

On November 13, 2011 at 5:06 am

The fact that this game is getting such rave reviews is simply proof that most reviews are sponsored…. There is no excuse for the job they have done with the UI, I actually took the game back to the store I bought it from today demanding a refund… That didn’t work out though. One of the biggest disappointments in gaming history, I enjoyed the previous elder scrolls games but this one is simply garbage!

SadBunny

On November 13, 2011 at 5:18 am

@Ed: Tried it. Tried the hell out of it. Just doesn’t freaking work.

Oh yeah and I agree that, while there’s a load of things wrong with this game, finding out that TAB quits out of containers and conversations and such shouldn’t be taking serious games more than 30 seconds. If that. Though TAB *should* have brought up stats or level/perk by default, or maybe inventory.

Martin Levac

On November 13, 2011 at 8:43 am

What are the biggest complaints about Skyrim in order of importance?

1. Mouse-Keyboard controls
2. UI
3. Graphics

What’s the easiest thing to fix in order of ease of fixing?

1. Mouse-Keyboard controls
2. UI
3. Graphics

What can we glean from this? There’s only two possible reasons for the Mouse-Keyboard problem. It’s done either unintentionally, or intentionally. I can’t believe that a whole team of programming geniuses would make such a gross mistake. In the unlikely scenario that they did, I can’t believe that a whole team of QA PC enthusiasts missed that gross mistake. I mean, we are PC enthusiasts and we’re not expert QA employees and we noticed it within hours of launch. It’s so ing obvious. Who can miss that?

So it’s done intentionally. It’s the only logical alternative. Call me Spock if you like but I just don’t see any other way. But why?

Well, I can’t believe that the whole art team would simply ignore the outside world for a few years, and ignore that there are many more beautiful games out there right now. So they know that Skyrim isn’t as beautiful. I mean, it’s beautiful, just not as much. If the mouse-keyboard controls are perfect, and if the UI is perfect, then the only complaint players will have at launch is the graphics. We can’t have that. We can’t have a game where the only thing players complain about is the graphics. Why? Because you can’t fix graphics in 3 days. It took years to make all those textures and models. It would take just as long to redo them all at higher detail.

But you can up mouse-keyboard controls and the UI in 3 days before launch. See, the mouse-keyboard controls and UI is basically pure code. There’s no graphic component to it. Sure the UI is graphical but you can still it up in 10 minutes if you just up the binds, which is pure code. And what’s the biggest complaint about the UI? The binds. They just don’t ing work right.

So it’s all done intentionally. Which is to say, the secret’s out. The cat’s out of the bag. Pandora’s box has been opened. We know you now Bethesda. We expect a patch for the mouse-keyboard controls and the UI binds this week. The patch better fix the problem properly and forever too. Cuz we all know you can do it, Bethesda. Anything less than that and anything longer and you’re just ing with us.

I’m done being ed with.

nenadradojcic

On November 13, 2011 at 8:53 am

Well, played Skyrim for 24 hours now, and I can say that the game and its idea are just great. Only problem by my side is bad port from the consoles and the freaking problem with the game graphic settings. Even that textures are set to high they look like when they are put to low. Bethesda, hear our plea! Patch this game so it can be good on PC as it is on consoles.

Andrew

On November 13, 2011 at 2:27 pm

I don’t see where people are complaining, I’ve heard some say that the graphics are just like oblivion. I guess they must be blind. It looks beautiful on my computer and runs very well. Almost everything about the game is improved, I especially like the fact that you can’t just block anything with your shield, you will get knocked back at times and you will take more damage until your skill progresses. It’s everything it should be and more. I just did a few simple adjustments to my mouse sensitivity and was having fun. I guess I’m not having the same issues others are.

Martin Levac

On November 13, 2011 at 3:00 pm

@Andrew

Now see, I don’t believe a word you said. Because, you see, the problem with the mouse and keyboard is not one of compatibility, it occurs on all kinds of different PC configs. The problem is with the game itself. It also occurs with the XB360 controller plugged into the PC. So when you say you did a “few simple adjustments to your mouse sensitivity and was having fun”, I have to think you’re either a retard who can’t see the grossly obvious problem, or you’re lying. I doubt you’re a retard, you wouldn’t be able to write what you wrote if you were, proper sentence structure and all. So I’ll go with you’re lying. If you’re lying, one’s gotta ask why? I doubt a player would lie since that would be counter-productive: The player is the one who suffers those problems after all. Why would a player want those problems to be ignored? So I’ll go with “you’re a lying Bethesda rep”. That’s much more plausible since Bethesda reps have lied to us before many times.

Tell you what. I’ll give you a chance to make it right, Andrew. Fire up Skyrim, and look up with the mouse. Come back and tell us if your “few simple adjustments to your mouse sensitivity” still allow you to have fun then.

Get a grip

On November 13, 2011 at 3:39 pm

First of all, the UI works for PC, it just doesn’t work well. Anyone saying it is unplayable tried for 5 seconds then went to cry to the internet. I am annoyed that the menus are so obviously meant for a controller, and the mouse control (easily fixed) is a nuisance. Not being able to bind keys the way you want is just RE-TARDED.

But it is all playable.

Secondly, some of the graphics are relatively low res, but most item detail, landscape and character detail textures are hi resolution and look great. All together, the game looks freaking great. The game runs great and looks great. The game isn’t meant to be a system smashing graphics fest, that is what mods are for.

The game looks fine, get over it.

I wish people would about something substantial instead of rehashing these two points. Yeah the UI is annoying, but it works, yes some textures are low res, but it looks good. Both are points of contention, but there is SO much more to this game. Throwing you hands up and declaring it unplayable because you can’t reassign keyboard keys is understandable, but horribly overreacting.

Get a grip

On November 13, 2011 at 3:43 pm

Turn off mouse acceleration and VSYNC in the skyrimPrefs.ini file. I have no tearing and the mouse works fine. Google it if you don’t know how.

Really, it isn’t that hard.

Alex Dahlin

On November 13, 2011 at 8:56 pm

Apart from dated textures, which i can live with as im on an older pc atm, i just have to complain about the GUI. You favourite the gear you want to use as you play (which is a load after a while) and the only “fast” way to access these are through this “favourite” list menu that comes up down left when pressing “Q”. This list is only ordered in alphabetic order and nothing else. When you have 40-50 items (potions and weapons etc) it becomes very cumbersome to switch between these.

In a typical fight with an unknown enemy (dont know if fire, frost or shock will hurt) there is a “play, stop – scroll the fav-list up and down, chose item, back to fighting, stop – scroll around, fight, stop – scroll the list again… and so on.

I am a fan actually of clean screens, less GUI, but in a game like this you HAVE to have a smarter system of either bars or a even better system of pre-setup combos of gear that is accesible through keyboard press (1-9 etc).

Enjoying the game as it is very nice, and as i said im so into it atm that the textures doesnt bother me, but the way the gear is handled is pissing me off from time to time in between fun and great moments.

Always give the PC version MUCH love. Dont forget we spend 1000′s of dollars on building our gaming rigs!

Alex out.

Alex Dahlin

On November 13, 2011 at 9:01 pm

I have to chip in and defend the few about the mouse issue. I dont have it. It was very very slow at the standard setting (middle way sensitivity), but when i moved it up to about 75% my mouse handles very well. Like i said before though im on a simple pc with a simple mouse atm as i cant access my superior rig. I hope i dont get the mouse issue there… On this though it works perfectly with very responsive control – X and Y axel the same.

Martin Levac

On November 14, 2011 at 3:27 am

@Alex Dahlin

Everywhere else people report the problem they also report it doesn’t go away by changing the acceleration or turning on/off vsync. X/Y scale is still dependent on performance. You can’t fix that with INI tweaks.

You say you spent 1000′s on your superior rig. This means you see very high performance, very high frame rates. You do know the problem is _more_ obvious on superior rigs, right? You do know that we know this too, right?

Who are you kidding, Alex?

Alex, consider the following. GameFront seems to be the only game review site that is not shy about telling the truth. CJ writes an article that reflects what real PC enthusiasts experience. And you come in and pretend the problem doesn’t exist and is easily fixed.

Who are you really, Alex?

@CJ Mozzi, do you allow game producers to interfere with your review process? Consider the possibility that they might very well go as far as to post fake reviews on the comments section. Which is to say, check the IP’s of the posters who obviously say things in favor of the game production house, in spite of the obvious problems like this mouse X/Y scale stuff, in spite of the incongruouty (superior rig yet can’t see the problem). Which is to say, you’ve established your honesty and I will use GameFront for all my game reviews from now on.

fred

On November 14, 2011 at 6:13 am

Well I have had enough of these big games developers and their rip-off products. It’s is so hard to get money back on crap games coz they have been opened/installed. When we buy a game and haven’t had a chance at playing a demo we are buying in blind faith. Faith that this game will be the one where the developers finally get it right. We believe that they will have listened to us gamers at last, after all of the years of buying their e and giving feedback – that every lesson will be learned this time and there will be no problems. Utter horse tripe! They just see us as cash cows coz we always trust them. We are easy prey because they know how much we love to game. We fool ourselves believing that they are in the gamng industry because they are gamers at heart and want to make great games. Well that’s all bollox that died years ago. They are in it for the money and nothing else. We basically pay them to sell us duff products. There is no other industry that can legally do that. It takes less time to train as a game writer than a lawyer and the pay is better. Our beloved and much needed fantasy world is run by money grabbing sociopaths and fly by nights. I really feel for the honest delevopers who just don’t get the chance to let their ideas and genius shine due the likes of people like EA and the many guilty others trashing the competition with their economies of scale and corperate policy. I’m done, time to buy a box and pack myself away in it.

Taylor Atchley

On November 14, 2011 at 7:46 am

I am disappointed that I purchased a Radeon GPU, as their lack of driver support has been disgusting. Rage still isn’t supported like it should be, and neither is Skyrim upon its release. This seems to be a pretty common occurance from AMD recently. It forces those of us who purchased at AMD GPU to wait past the release date in order for us to play these games, whereas nVidia users are constantly getting great driver support. I wish I would have purchased from a company that supports their hardware and customers. I’ve seen this frustration across the web now, so I want to do something to get AMD’s attention. I am no longer going to purchase AMD/ATI products, so I’ve started this petition saying so. Please sign if you are also fed-up with AMDs hardware support — that we spent our hard-earned money on.

http://www.ipetitions.com/petition/nomoreati/

alexV

On November 14, 2011 at 9:17 am

graphics, ive seen way better but still quite good
story, top notch, very impressive
immersion into the game extreme, that is untill you need to acces the inventory or spellbook in mid fight.

the simplest thing there is in ALL decent rpg’s is KEYBINDING and BAGS

MASSIVE FAIL.

I can live with a junk menu and option screen, what I cannot abide for in a PC (note the PC) game, is the impossibility to use youre keyboard other then 5-6 buttons which lead you to a labyrinth of duplicate menu’s, each more frustrating then the last.

for example:
I’m wandering the wild, using my bow to shoot at some deer, imba work there. A roar sounds! dragon inc!, you shoot some arrows at it and it fires a bolt at you, the intelligent man says, lets put up a ward for that thing till it lands. OPEN SKILL MENU now where did I put this… 12 secs later the game can continue for 2 secs till you need something else.

and to answer in advance NO THE FAVORITES MENU DOESNT HELP A JOLT
I wanna use my full extent of spells, shouts and weaponry.

I could live with the fact that you cant change weapons in mid-fight but spells and shouts… COME ON!

in Oblivion you at least had 7 hotkeys you could use, just give us a castbar and a simle bag in stead of modified eccel spreadsheets where the mouse is unplugged.

on the story comment:
If I am an officer in the imperial army, a mere city guard would be flogged for the things I hear ingame (I got my eye on you, you smell like wet dog, interrupting a general giving me orders to advise me where to buy fancy clothing…)

please adjust the npc ‘junktalk’ to the current status of the player.

apart from that…a quite decent game ounce some modders have fixed it, like they did oblivion. but it doesnt live up to the 49€ i gave for it.

alexV

On November 14, 2011 at 9:26 am

and some major clipping issues too, hats and helmets with hair, people getting stuck in doors,corpses with theyre legs trough the skirt, me getting shouted into chandeliers, god bless the TCL command.

Mordobb

On November 14, 2011 at 10:21 am

Graphics are good enought on ultra to play But the interface is really a spit on the face of the PC gamers.
Bethesda is so incompetent in this sector they aren t even able to reproduce what was done in Morrowind.

And worst of all PC gamers are around 40% of the public.

Soshanna

On November 14, 2011 at 10:31 am

I am not having any problems with graphics the game looks stunning comapared to others with clipped textures or textures a dev didn’t bother to adjust even has some unique textures. Clearly the games interface is for console gaming but I’m sure modders will provide nice UI’s later on.

The game has only just come out there will be fixes… anyone heared of a patch? Totally worth the money I spent this game provides hours and hours of gameplay.

Hesuchia

On November 14, 2011 at 2:05 pm

I agree with the sentiment that this game is too consolized. I’m normally fairly understanding when it comes to graphics settings (aided in the fact that my computer is from ’07 and plays most games on medium settings anyway…). However, the UI is pretty distractingly clunky. I noticed it at first when I was creating my character as well. Clicking options would about 1/3 of the time not respond, sometimes would scroll up once when I clicked 2 or 3 higher, etc. WASD remedied this and I figured “hey, if this is how this game does options, I’ll just get used to it until a patch/mod.”

Then I got to the opening scene where the screen prompts you to use your mouse to look around. I heard a voice and moved my mouse far to the right. The screen panned probably 25 degrees. It took going into options, increasing sensitivity, and turning off the 360 controller option (why is it on by default?).

When I was finally able to move and I was following somebody, though he appeared to be running my character quickly overtook him. The movement speed is definitely geared toward gradual tilts of an axis versus a press of a button.

I’m planning on waiting for a patch or a mod before I start playing again. I understand developing can be tricky, but would think the basic controls would have been at the top of somebody’s to-do list.

L8trdude

On November 14, 2011 at 2:37 pm

UI thoughts:
I noticed the lackluster UI from the first few minutes of playing the game. I wrestle with the UI on the skills menu and just hate it. Would love to see a fix to make it more user friendly.

Visual Texture thoughts:
I play on Ultra settings at 1080p and my frame rates are extremely high…in the mid 90′s in middle of thick forest and much higher in the open plains. The textures on ultra settings are a big letdown for me. I expected to see high resolution textures, but instead these appear to not to be far from Fallout 3 type.

Juxtas

On November 14, 2011 at 3:17 pm

Bunch of fakin retards..I AM BETHESDA… I DO WHAT I WANT..jezzz all fakin americans have those conspiracy teories.. Dicant quodquam vult.. Nonne ament hanc ingeniam et pulchram machinam?

Juxtas

On November 14, 2011 at 3:22 pm

Patch will be out in 3 days..’till then STFU es

Brian Manahan

On November 14, 2011 at 4:14 pm

LOL, so many people affected inrl about a control scheme that takes, oh, maybe an hour to get used to.

Mike

On November 14, 2011 at 10:20 pm

Check this out for a laugh-

http://www.youtube.com/watch?v=vbFgYuQIo4Y

Horses are able to negotiate 90 degree (and worse) cliff faces.

Will

On November 15, 2011 at 12:03 am

I think what we are seeing here is not necessarily arrogance and laziness of Bethesda (althought there is definitely an element of that with the UI on PC), but the fact that developers are having to make games for consoles with 5-6 year old hardware and will likely continue to have to do so until 2013-2015 when the next gen comes out. The problem is it is incredibly time consuming to make a game for a hardware system half a decade old and then heavily adapt it to the technology existent in today’s systems. Its just not going to work. Personally I am not blaming Bethesda for graphical and visual disappointments, I am blaming Microsoft and Sony for expecting a 10 year life cycle on their consoles and holding back on releasing the next gen when the PC surges far ahead. The gap between PC and Console is so great nowadays that people are complaining of symptoms that stem from the fact that Xbox 360 and PS3 hardware simply wouldn’t be able to cope with the demands of a game testing the boundaries of today’s PC standards. Bethesda were initially going to wait until the next gen like the did with their previous games (Morrowind PC/XBOX, Oblivion PC/XBOX360/PS3) but I doubt waiting until 2015 when the next gen is released is actually commercially viable for Bethesda. Skyrim should have been made for a long overdue new generation of consoles Xbox 720, PS4 or whatever they may be named. If that was the case, then we would see a HUGE improvement in the visuals and gameplay as the hardware would have the processing power to handle it. Right now, the Xbox 360 has the same amount of RAM as a small iPhone which holds 512MB while PCs are heading into 4-10GB of RAM. In my opinion that is pathetic but developers have no option but make games that would actually run on the platforms available.

I still haven’t purchased Skyrim as it has been completely sold out for a while now and supplies are limited where I live as well as me not bothering to pre-order. However I will likely enjoy the story and the immersion the game offers. Morrowind still is the best game I have ever played and Oblivion was a fresh take on that.

Anyway, thats what I think.

night

On November 15, 2011 at 1:37 am

The controls seriously sucks for me on pc,I quit in 10 minutes putting on my first armor after the dragon attack. Waiting for an awesome modder:).I have a joypad but would like to play with the mouse in menus.
The game looks great for me so no probs there.

Maggie

On November 15, 2011 at 10:28 am

So, I just installed the Steam version of Skyrim about 45 minutes ago.. the whole process itself took about 30-35. I guess its because my laptop is older [roughly 2 years to be exact], and possibly my graphics card sucks, but the game automatically took it into its own hands to establish that I need low quality video… and wow. I quit playing basically right after you have to jump out of the stronghold and into the inn.. The graphics & texture as so terrible, not to mention when I turn I literally go sooo slow & never end up looking at what I wanted, -I must be hitting 5fps.. does anyone know if I’m able to change the video quality settings manually? Because I know my pc can do so much better than this… running windows 7, 64-bit, drivers completely updated.. playing on a 360 controller – also, could this be my problem with my character rotation/turning? I’ll probably end up getting this for Xbox 360 instead, but if anyone has any insight how to make my gamer experience more enjoyable, thanks fellow gamers!

Brobocop

On November 15, 2011 at 11:29 am

Let’s face it. I am an Elder Scrolls fanboy. Despite their rampant bugs and (still) unresolved issues, I love Bethesda’s games. Every one of them. While I do still harbor frustration for their UI and graphical shortcomings, it doesn’t change the fact that overall, their games are incredible. Skyrim is no exception.

For all of you complaining about the UI and graphics, you are obviously Bethesda fans as well. Otherwise, you wouldn’t be commenting here. PC enthusiasts, always on the lookout for the best PC games. You look to Bethesda, because they originally started their amazing series of games on PC. So you figure they’re a good choice for your epic RPG cravings.

But let’s face facts. The times change. The money is in consoles. Therefore, the development focus is on consoles. Bethesda is just following the money – in order to continue developing games and hiring more people (like having more than one guy creating dungeons this time), it makes sense to focus your efforts on what will provide the most return. Why is this surprising/disappointing? Would you rather them focus their development efforts on a minority demographic where they are more likely to lose money on account of rampant piracy? OK sure, there’s piracy on consoles too, but you’re smart enough to know it’s nowhere near that of PC software theft. You’re also smart enough to know that even though Bethesda started developing their games on PC, the truth is that they have moved their focus to consoles. Deal with it. But wait…you did deal with it. You bought it for PC, didn’t you?

I don’t know about you, but as a Bethesda fanboy, I consciously bought it on PC knowing there would be issues. I don’t care. I know the PC is, at this point, pretty much an afterthought for developers. I hold no grudge, because at the end of the day those little things can be ignored and the grandeur of the game can be appreciated.

Sure the control scheme sucks, but I got used to it. I play it on Ultra with a high-end system, and sure the textures could use improvement, but I know soon enough mods will clean it up a bit. I paid for the gameplay and the game content, but chose PC for the mod potential. If you really paid just for the “enhanced PC graphics” and also expected a bugless UI port from consoles, then you might as well shoot yourself in the foot because you should have expected the same outcome after Oblivion. You’re the only sucker for falling for the game’s hype and not knowing Bethesda enough to know history will repeat.

blacballed

On November 15, 2011 at 12:04 pm

I feel Bethesda kinda wiped it’s shoe off on PC gamers. I understand the arguement about piracy, or difficulty of developing a game for multiple PC hardware. But it’s no excuse – they are still selling a $60 game with “for Windows PC” and making $$ off a PC title. Either they are obligated to fully support the PC, or stop trying to make an easy buck, then claim piracy makes it not worth the effort.

Martin Levac

On November 15, 2011 at 12:53 pm

250,000 Skyrim PC players on Steam on launch day. That’s a big afterthought. That’s a $15 million afterthought. But maybe Bethesda is so rich that even $15 million really is just an afterthought for them.

Brobocop

On November 15, 2011 at 1:04 pm

Sure, 250,000 seems like a lot in the scope of the PC world. But take a step back and look at the big picture:

“According to VGChartz the vast majority of those buying at retail bought the game on 360. The breakdown was 59% on 360, with 27% on the PS3, and 14% on PC.”

14%. Yeah, that’s pretty much an afterthought considering all the extra hassle of supporting it and trying to satisfy the whiniest players in existence who primarily want some way to justify their otherwise excessive, expensive gaming rigs. This is clearly not the game to do it. Find a flight sim or something. Or, just find a dark corner to cry in until a patch comes out.

Black Bunik

On November 15, 2011 at 2:08 pm

The biggest fault of this game is it’s enormousnes. Not that it is wrong, but Bethesda just had to prioritize. Overall they made lots of improvements on diffrent fronts. The game look great, but they had to sacrifice the development of other things. Textures though… I am sure artists have originals in much higher resolution, so I don’t understand why they did not boost them on PC a bit.
There are still loads of things in Skyrim. I can’t imagine how much work it must have been to make them.
And the sound, the sound is amazing. (leave out the issue that the volume is a bit lower than other applicatons) And music too.

Categoricus

On November 15, 2011 at 5:38 pm

Before I got to this page my conscience had been withholding me from forming my critics about Skyrim. It had been too new to me. But I indeed have some reason for sharing those critics.

When I first played Morrowind I already noticed the weaknesses of controlling the camera by mouse, although the sensitivity of axles were balanced. We should have been able to control every camera movement by keys. Thence many years have passed and nothing significant has been involved regarding this issue – I’m not really surprised.

I’m not interested in beautiful terrain and ambience. I’m usually also untouched by magic and the storyline of the RPGs, the only restraint I have is that the game should be set up in a medieval environment. But I’m keen on 2 things:

1. CUSTOMIZATION (from the key mapping through my character’s traits to its clothing). I have recently searched for games, that have a clothing system like Morrowind’s, but haven’t find any so far. Bethesda REMOVED THE LAYERS FROM THE CLOTHING SYSTEM for Oblivion, WHICH I MISS SO VERY MUCH. I considered this a big strike upon my pirate head those days, but later had to realize that it’s a worldwide trend to construct full-body apparel in one piece for game characters (Oblivion was just a transition within this progress). How come none of you have complained about this?

2. Appearance of my own playable character (I don’t care about the others – and yes, I only use 3rd person view in every RPGs, except for shooting, which I rarely do since I prefer melee warriors). I can’t say Skyrim has underdetailed character graphics, but ALL MEN OF ALL RACES LOOK OLD, no matter how. I think the reason for this is the OVER-EMPHASIZED NASOLABIAL FOLD, the same way as in Fallout 3.

I especially grew angry at this tendence when I read the prognoses of Skyrim, saying that full-torso clothes will speed up texture rendering. Sons of men! What are we sparing? Those who has connection to programming byte-addressable machines, must have heard of bit structures (Bethesda haven’t seemed so this far). An in-game object, let it be a character, usually contains a plenty of logical attributes, meaning only false or true. By default, most of the compilers assign ‘bool’ to an address-length variable, which is at least 32 times the proper amount. A game of our time may need to control thousands of characters, let alone the other objects, whose static (or stack) attributes require a permanent storage reserved in the operative memory. Let’s count a little. Let’s say that a character has 10 boolean attributes, and an item has 2 on average. 1000 characters with a full equipment reserve 10*1000+6*5*1000=40 MB in the RAM only for their logical attributes. And no clothes, no houses, no other objects, and of course no graphic data of anything is stored yet. Thus reducing RAM requirement sounds useful to allocate more place to graphics until you can’t rely on sending all graphic data directly to the graphic interface. It’s just my answer to that full-torso-clothing thing.

Let’s talk a little bit about the so fashionable expression, the so-called “piracy”.

On the one hand: whether you believe or not, every really needed components of a well-constructed game can be developed without spending money on developer tools. You can use many free-of-charge tools to bring your product into commerce. This declares a monetary suction on every kind of pure intellectial product, which may once lead to disaster within the range of a certain currency.
On the other hand: if you sell intellectual products by instance, your earnings will no way be conmensurate with your total investments. I mean you can either be underpayed or overpayed this way, since the production of something pure intellectual is indivisible to creating instances. The only rightful way to pay developers is BY WORKING TIME. And the only way to ensure an opportunity for this is to expand the prevailing copyright law with the following two statements:

1. Every single instance of every kind of intellectual product may only be traded if it’s inseparably bound to an istance of a material product.
2. No kinds of cerebration may be the head business of a trade concern.

Guys! Look back into the history of IT! Writing programs was subordinated to engineers’ development. Programs were handed out on the self-produced data media of the developer concern, which ensured the cover to pay its programmers by being sold. These media, however, might be compatible among different firms, eg. like the 5.25-inch floppy disk was, or like DVD is today.

Finally: those who don’t have money to buy an intellectual product instance don’t take any earnings from the author, as the number instances is infinite. Those who can pay for that and don’t, perhaps can cause some loss to Bethesda potencially, but people like me no way. My country is not like that, people can hardly ever jog out just to buy a new PC by us, although citizens of the USA often post messages like “shut up and get a new PC”. I personally never had a new PC at home, I’m currently running Skyrim on Intel Pentium 4, and it does work. With the absolute minimal settings, though.

Anyways, Skyrim will probably give me a long playing time, as I can’t just throw a TES game away so fast. I hope most of you will have a good time with this.

Bric Aaron

On November 15, 2011 at 5:39 pm

I want to address the legitimate question that many people have put forth–how ‘review’ sites are consistently giving games from the biggest devs near-perfect or even perfect marks. I am only asking you to draw your own conclusion.

These sites are not review sites, but MARKETING sites. They do not, for all games, provide independent and fair analyses for the purpose of *educating* game buyers, but instead, for some games, provide advertisements disguised as honest reviews for the purpose of *marketing* the game to game buyers. This is done in exchange for compensation, usually (for obvious reasons) in the form of advertising revenue. To be clear, being funded by a company that you are supposed to be independently and honestly critiquing is the definition of ‘conflict of interest’.

As stated earlier, I am asking you, if you are not already familiar with this practice, to draw your own conclusion–no in-depth investigation is required; the body of evidence, along with past exposures, speaks plainly.

Also, take new ‘PC’ games that were designed for consoles and ported last-minute, were designed for 6-YEAR OLD hardware, and released before even being COMPLETED, and ask yourself what giving them a 9 or even 10
(???) rating says about games of the past that truly were amazing, innovative accomplishments. These sites are claiming that, not only are these newer games just as good or even BETTER than the best games ever made, NOTHING can be better–they are PERFECT (10)!!! What happens when a future game manages to not only fulfill but break story/character/gameplay-related expectations, perhaps even making a REAL technological leap for the first time in years? Do you think it right that that hypothetical game would receive the SAME RATING as the kind of game described earlier in the paragraph?

Please understand, the problem is not money, it is the willingness to sell the most beautiful of things for money: honesty, integrity, reputation, pride of workmanship, etc. More often than not, a phenomenon that seems utterly nonsensical at first, such as a site’s rating of a particular game, makes perfect sense when viewed in the context of a different assumption or worldview.

Bric Aaron

On November 15, 2011 at 6:16 pm

@ Brobocop

You…..really can’t fathom any reason–ANY reason at all–why a game designed for a console might sell X number of copies on console, and why a lazy and last-minute, truly insulting PORT of the same game with no support for normal mouse & keyboard input, no hint of the “face melting” increase in graphical quality over that of 6-year old console hardware among many, many other issues as well as a price tag of $60, $10 above the normal PC game price………..might not sell as well as the console version?

Notice that I have not injected my personal opinion as to Skyrim itself–just going on the facts I outlined, I would think it easy to see why Skyrim might do much better on consoles. But then….perhaps you are not particularly interested in the exchange of information–perhaps you are more of the “Yo Mama” type?

Categoricus

On November 15, 2011 at 6:20 pm

@Bric Aaron: former post

If I get your opinion right, you’re talking about artificial demand creation. I agree that this is the only tool in the hand of a businessman to keep up his profit. I would even add that if you want to add features to a product and want to sell it again, you have to intentionally take out other features, or people will be satisfied with the old one and will stop looking for your new products. But you can’t completely leave out money from this: There are NINE TIMES as much money in the world commerce as the amount of real product it can cover. It proves that if you do well in artificial demand creation, you can force more and more demand to take part in the battle for getting to the offer. This will force the states to emit more and more money, because without that all the money would cumulate by the vendors, and you could’t even buy a loaf of bread after a short time.

All in all, I opine you and me are thinking quite a similar way about the game producing issue.

Frost

On November 15, 2011 at 8:43 pm

I’m an old school PC gamer (early 90′s)and don’t use a gamepad…get a console if you want that. I’ve been waiting for this game for a long time and WTF! I’m a lefty and one thing that pisses me off the most is not being able to use the numberpad…why don’t developers get it and why is it “reserved”. Graphics are not what I was expecting, mouse is sluggish…this is looking like the Witcher 2 let down…

Pixel

On November 16, 2011 at 12:40 am

These issues with porting games in recent years is going beyond ridiculous along with their excuses to why they do so. Hopefully we get some post release love from Bethesda or once again we will have to rely on Mod community to help fix what the PC release should have been especially given their lies earlier in the year and five years to produce a decent PC interface. Well time to go twiddle with .ini files and download high res texture/graphic mods until then. To end upon a more positive note this is a good game but once fixed it will become great game worthy of the hype!

Ron Whitaker

On November 16, 2011 at 5:45 am

@Brobocop You can’t put any stock in any numbers you get from VGChartz for a couple of reasons. First, they don’t take Steam sales into account, where Skyrim looked to have set a record for number of concurrent players in any game. Second, VGChartz just makes numbers up. Citing them as any sort of reliable source immediately renders your argument invalid.

Martin Levac

On November 16, 2011 at 7:29 am

@Bric Aaron

That’s the self-fulfilling prophecy principle, right?

Expect low PC sales
make no effort to improve the PC version
watch your prediction materialize
as PC players see that no effort was made to improve the PC version
PC sales are low as a result

Prediction is deemed accurate
Lack of effort is deemed justified

We believe that the cause of lack of effort is the predicted low sales. But the truth is that the cause of low sales is the lack of effort. The justification is the prediction, not the actual results. Bethesda justified their lack of effort using the prediction of low PC sales. When sales proves to be low, Bethesda can then say “Ha, told you so”. When in fact Bethesda should say instead “Ha, made sure my prediction came true”.

You sure did, Bethesda, you sure did.

Brobocop

On November 16, 2011 at 8:07 am

@Bric Aaron: I’m not quite sure what you’re trying to say. All I read was one long run-on sentence. I think what you’re trying to say (and correct me if I’m wrong) is that I cannot understand why console copies outsell PC copies, when the marketing and hype seem to suggest that PC will be even better (or at the very least, the same). But I think in this case you need to re-read my post. I understand very well that PC is getting screwed. I am a PC gamer, and I am also disappointed by it. But I simply was stating that you shouldn’t have expected more than what you did. This has happened before, and the reaction was similar. Yet here people are ing all over again, when they should have learned from last time. The move to consoles is no mystery. The embellishment of the PC-geared marketing is no surprise. All we can really do is hope they clean it up however they can, and get used to the damn controls and play. And if you think you can do more than that, then be my guest. I’ll be off hunting helpless automatons.

@Ron Whitaker: I agree. A source like that is probably bogus to begin with. But do you really believe it’s that far off? Those are, at least, ballpark figures. And even without the numbers – is it any real mystery that PC gaming is on a steady decline, and developers try to avoid that endeavor where possible?

Alex D

On November 16, 2011 at 2:34 pm

I know a decent idea to fix the in-game favourites menu that can be fixed easily by Bethesda since the concept stays the same with a important add.

Instead of having one (1) favourite scroll list imagine if they were three (3). They would all line up together beside eachother and would look much like it does now except a bit tighter so it gets little bit smaller and not take up valuable screen-space, and they scroll separately (check below). They would be divided by that thin line which is there already so it would looks something like this:

Magic | Weapon | Potion
Magic | Weapon | Potion
Magic | Weapon | Potion

Basically exactly as it looks now, and remember that the list stays as you leave it: when pressing “Q” to close the menu after you scrolled around it remembers the place you left it at the next time you open it again. This is key/important to the above being so much better and easier as you can leave each menu where you have the most important stuff. The beauty is the separate scrolling and the divide of magic, weapons and potions.
No more scrolling like a mad man to find the stuff you so desperatelly need, and less time, less often in PAUSE mode which is something i feel kicks the immersion in the teeth tbh. I dont mind some, but lately i find myself pausing all the friggin time.

Im no modder, but this would be a dream mod for me. I dont even know where modders discuss about this game as i havent gotten into the community bit yet. Maybe someone liking the idea can forward it to the correct place or help me pointing in the right direction. Thanks. :)

Alex D

On November 16, 2011 at 2:38 pm

Continue from above:

The enhanced menu would all 3 come up when pressing “Q”. And when moving the mouse over each of the 3 you can scroll them separately.

Sorry think i didnt get that through clear enough.

Alex D

On November 16, 2011 at 2:48 pm

Ok, some say here that they have 2 year old PC’s and that Skyrim tells them to play on LOW. And that made them hate it cause it looks bad.

Seriously, if you have a PC and let the game chose for you and then throw the game out the window you desperately need a baby-box and not a PC.

My current low spec PC is 5 years old (dual core, 2GB ram, 8800GTS 320MB) and Skyrim told me to play on LOW all over.
Guess what? I upped:

Textures = HIGH
Blur, Shadows, Decals = MEDIUM
Viewdistances on NPC’s, Light & you name it = MAX (minus grass which is lower).

And the game runs and looks awesome! I have about 18 years of PC building behind me and i’ve played since my first Vic20/C64 and i love PC’s because of the customisation possibilities both hardware and software wise (last one you never know what developers will give you though). Games that wont let us PC users customise about everything are really doing wrong – Skyrim team really missed giving us free hands to set our game up regarding controls, settings etc.

But anyway, my point was that you ALWAYS should mess with the settings to find the sweet spot for your system, and if you dont have the patience to do that then – go baby-box.

Mart

On November 17, 2011 at 1:00 pm

Bethesda did an amazing job. Simple. Have any of you stopped to consider how HUGE the landscape is? Look carefully at the amount of details everywhere instead of crying because your pc sucks. The gameplay is also incredibly fun. Sure there’s room for improvement here and there, but that’s what patches/expansions are for. I’m defending them because I know how much time and effort was put into making this game. -M

KaX

On November 18, 2011 at 6:02 am

The UI is a , even on console/using gamepad. also i don’ly really care about the graphics but some people here are obviously stupid the article say that even on ultra it’

KaXaSA

On November 18, 2011 at 6:56 am

The UI is a , even on console/using gamepad. also i don’t really care about the graphics but some people here are obviously stupid, the article say that even on ultra it’s not good enough not that they are running the game on low setting and it doesn’t look nice.

i can’t even use 1, 2, 3, 4… hotkeys directly on the item menu… i need to use the ‘favorite’ system then bind the key on the favorite menu lol… oh ever tried to bind Dual wielding weapons? good luck.

about people sayin “hurdur we will have mods stop crying”
stfu. that is not a excuse for such a ridiculous UI, god Morrowind UI was ugly but 1000x better/effective than this ‘thing’.

Spacek1ght

On November 18, 2011 at 11:48 am

Well like all Bethesda RPG’s I’m initially enjoying the vast amount of content and possibilities in this game. I do find it a great deal of fun.
However I know that the more I play, the more bugs, apparent flaws/faults will appear painfully obvious.

I agree entirely with the comments regarding the UI, it looks like crap. Having said that I’ve always hated the UI in all Bethesda games and relied on mods to fix them. Bethesda should consider the fact all their attempts at a streamlined, attractive UI have always been a disaster. I think they should concentrate more on these issues themselves rather than simply expecting the community to fix the problems for them.

The clunky nature of the UI is annoying and can at times be very frustrating, selecting a response in conversations is sometimes painful and the game has issues regarding which option you can select at any given moment. As it is the UI is at least functional in a less than perfect way.

Regarding the graphics I think the game looks nice on Ultra settings but they are by no means next-gen either. I appreciate that the game needs to be functional on a large variety of possible hardware, but it becomes a real pain in the arse to see untidy workmanship from a major production company. Blocky shadows, nasty artifacts on character faces, buggy scripting, a lack of support for users with a large amount of RAM in their computer, thankfully there was a workaround posted by a modder for that particular issue. Is is totally unreasonable to expect a little more spit and polish from Bethesda for PC users?

Bethesda’s trend is typically to fix the worst problems themselves eventually and leave the rest to the modding community. This in many ways is this developers greatest success and its greatest failure.

Lets at least comfort oursleves with the fact that PC users will at least have the option to mod and potentially upgrade the game to their own individually desired standards someting the console owners most likely will never have the option to do since Microsoft in particular are somwhat loathe to allow mods on the 360.

Saleh

On November 18, 2011 at 1:31 pm

I don’t understand the criticism about the menu. Yes I didn’t feel comfortable to it at first, but I got used to it quickly and loved it and found it more continent than Oblivion menu.
I am not complaining about the textures either, as the game runs great at high settings on my 3 years old laptop, and I am sure many gamers with older computers are enjoying the game too with very satisfying results. To me it’s more important to focus on creating a game with enjoyable content and playability on a wide range of machines than to focus on pushing the limits on graphics.

Mandrovah

On November 18, 2011 at 2:16 pm

people should feel bad for saying that the ui ‘is fine’ or that ‘you just get used to it’ lol.. the UI is atrocious even on console…

Survay

On November 18, 2011 at 2:17 pm

it’s simple.. the UI SUCKS, just like oblivion and fallout3… i don’t know how it’s possible to create such a awful UI…

and what is worst about it.. some people support that crap.. i mean are you ***** serious?

WeebamNa

On November 19, 2011 at 5:37 am

@Jaikaiman

You don’t have to take everything in a container to get out of it lol
you just press TAB
It even says it on the screen lol

James Belvedere

On November 19, 2011 at 2:30 pm

If Bethesda said developing for keyboard and mouse was a headache, that tells me they have become lazy in their ‘elder’ years.
The menu system of Skyrim has the look and feel of a console branching list, which doesn’t work as smooth as you might think for a keyboard. It’s a real shame that’s the case, considering how often you’ll be playing around in your inventory etc. A massive undertaking such as this game should have been more intuitive with keyboard/mouse. There are times when you have to do some finger gymnastics to select, then confirm the transaction. That is annoying indeed. Hopefully they’ll get it sorted out sooner or later.
So to recap:wonderful layout for a controller, but not for the rest of us. You could tell me to just run out and buy a controller? No thanks, I’m not into consoles anymore and haven’t owned one since the original Xbox. Now, you can defend your controller ’till the cows come home, go for it. That’s your right. Just as it’s my right to state how the advent of consoles and consolization as they call it has berated many PC users and detracted from the enjoyment of well laid out UI and precision controlling. Simplification in an ever changing fast paced society is where we’re at. Unfortunately that mind set has carried into the gaming industry, for the worse.

bobtimelook

On November 20, 2011 at 12:15 am

@Luther From: On November 11, 2011 at 12:32 pm

In the rare case that you see this message, you can set hot swap buttons for items and spells. Just go into your menu and find an item and hit “F” to label it as a favorite. Then exit out of the menu. Now hit “Q” to bring up the favorite menu. Find your item and then hit a number 1-8. Now the item will be linked to whatever number you chose and you can swap to it whenever you’d like. Peace.

Habu

On November 20, 2011 at 5:43 am

Use an xbox joystick in pc? im playing with that and i have to say that is awesome better than play with mouse

Martin Levac

On November 20, 2011 at 12:52 pm

@bobtimelook

When you reassign the F key, favorites don’t work anymore. So if you’re like me and you use ASDF for movement, how do you bind items to hotkeys? Oh, that’s right, you expect a player to adapt by changing his key bind scheme. Well, that’s what the Options menu is for, to change one’s key bind scheme. Which brings up an interesting question. If we’re expected to change our key bind scheme to one that works, then why are we given the option to change it to one that doesn’t work?

Joddy

On November 21, 2011 at 6:28 am

I think Bethesda should take a turn and stop porting their games for PC for good. They have clearly stated that they should design console games. The thing they did with Skyrim was in effect trying to grab the money off of PC players’ pockets by advertising a console game ‘available on PC, too ‘. If you are a big game company and design games for certain platforms, you should have respect for customers using those very platforms. You cannot say ”hey, console is the way, developing for pc is headache” and at the same time release a game on PC. If you really mean it, just don’t release any game on PC, and say ”hey, we are a console game developer, period.”
I haven’t seen a game this bad for some 15 years. It is not just the mouse or console features on the ui. You expect from a role playing game a well documented game system, skill/weapon/armor/item descriptions, a neat and easy-to-read quest log, way better inventory than this crap list, way better npc dialogues, way better quickslots/favorites and ability to have multiple save files!! Come on, don’t let the shiny graphics of the game world, big pre-release advertisement of a game and a few dragons blind you.

gopher

On November 21, 2011 at 9:22 am

Well, I succumbed to the hype and downloaded this game yesterday. It will be the only Bethesda game I will ever own, I will tell you that much.
The mouse lag gets me killed because I can’t turn fast enough to fight my opponent… I have never been so frustrated with a game. I would gladly sacrifice the fancy graphics for better mouse movement.
They definitely aren’t getting my money again.
Oh well, back to Modern Warfare 3 and Minecraft….

Craig

On November 21, 2011 at 10:29 pm

I am an old time rpg gamer and have played morrowind and oblivion extensively. Have been waiting for another open world fantasy. Played Skyrim for the first time last night and HATED the interface. It has been made for console players not PC. Game play looks linear but that may just be the first 3hrs. The massive “container empty” before you open it, sneak eye and other instructions pasted in the middle of the screen totally ruin gameplay. Its like playing a 3rd person shooter not an RPG. So far it is a waste of money. If a good UI mod doesn’t come out will retire to oblivion.

CTL

On November 23, 2011 at 10:38 am

I have to agree. I was hyped up for the game after I saw the first gameplay video, and got it a couple days after launch. When I started playing, I force-quit (console ‘qqq’) during the character creation because I just could not deal with the interface. Bethesda has really lost it with this, and you can bet I won’t buy any games from them again. Since Oblivion, every single game has become worse and worse for PC gamers. And no, not all PC gamers are older now, I have been one since I was 13 (18 now) and I never play console games. As for those who are bashing and trolling, you need to learn more about the games themselves. Yes, mods are easy to develop for Bethesda games, and of course we will see mods that fix the issues. But the point is THE GAME SHOULD BE GOOD ENOUGH THAT YOU DONT NEED MODS TO FIX ISSUES IN THE FIRST PLACE! Bethesda, you lost a loyal fan. I’m just gonna go to TPB and download your games from now on.

Matt

On November 23, 2011 at 11:22 pm

I’ve already contacted Bethesda and requested a full refund of the purchase price. Bethesda owes you a legal duty to provide a functional product in line with their advertising. They advertised and sold a product which was legally warranted to function on a capable computer.

This game is an unplayable mess in its current form. Bethesda should be really embarrassed. They dedicated ZERO resources to the PC edition. The menus are unusable. The UI is unusable. The mouse & keyboard controls don’t function. The volume is 90% lower than all other programs. The game runs like crap on the best of hardware.

If you are on the fence DO NOT BUY THIS GAME. I can tell you definitively that I will NEVER buy another Bethesda title in my lifetime. This could not have been missed in-house. They know it sucks and they just don’t give a darn.

Cly

On November 24, 2011 at 3:08 am

The graphics are fine, the game still looks great. People complaining the graphics are too dated and blah blah really need to get a life. The UI however is a heap of crap, it breaks up the combat far too much by destroying the flow of things. This was fine in BG and the like, this one however could have done without the stop-start business alltogether. I’m also heartily sick of dragons in games, as cool as these ones are, dragons have had their day and should be left out of fiction and games for a good long while.

amerelium

On November 25, 2011 at 11:36 pm

UI is a mess, texture quality varies from good to 1996 levels (I’m not joking, some inside walls and floors looks like they’ve been taking straight from Daggerfall), but what bother’s be the MOST, is the shadows. Not the shadow quality, that most people complain about; but the lack of shadows. Most lighting in Skyrim is fake, and cast no shadows. Torches cast no shadows, in dungeous only a few hearthes do, and a few spesific other sources. Outside there’s only the global shadow direction. It’s kinda dumb standing in front of a blazing fire of hearth, and have a shadow cast TOWARDS is, cast by the moon or something. This is a downgrade from Oblivion, that had very dynamic shadows, specially indoors…

bob

On November 26, 2011 at 7:02 pm

“The textures are allegedly dated”…um yes I can confirm this. Texture resolution is 1024×1024 for some of the game and 512×512 for the rest. Same as Oblivion, oblivion was released in 2005. So I would say the texture resolution is from before most people had HD TV’s. On PC the textures are a joke. 2 weeks in and Modders have already retextured almost the entire game. Its pathetic people do for free what we PAY bethesda to do.

HawkFest

On November 27, 2011 at 11:12 am

Great immersive RPG the less GUI the better. Where are my hotckeys ?!

On the other article (which link is given in the above article), Bethesda said, quote : “technically much harder to develop [for PCs]“….. Of course, a PC will allow you much more as a developer in terms of visuals, processing power and functional libraries, without mentioning the possibility for myriads of controllers of which most devices already come with generic scripts and code libraries (this is not part of any dev/R&D project pathway : already available generic 360 controllers + generic mouse/keyb… come on guys !).

“Harder” ? Any developer will tell you that the most resources and possibilities he/she has, the better the end product can be, so that’s a wrong perception. Maybe it’s just “harder” for them to « give out some of my money » to a consequent dev team… On another hand, of course a car is much harder to design and produce than a horse (let a male+female do their stuff and “woooshhhh” : you get a new horse that will be fully functional by using an “adaptive-learning-AI” that will never get equaled by any naquada-multiple-ionizattion-resonated-atomic-spleen Trans-Galatical Flag Ship – it’s not even the case when talking about a console which is stupider than my kitchen Refrigerator) !… I already have a powerful multimedia HTPC, upgrading parts – e.g. the graphic card, CPU, memory, HDD/SSD,… – as they evolve (an evolution cycle opening competition for the better graphics and engines, in the end for the most satisfied gamers and consumers at large), so why should I buy a console downgrading my gaming experience ? It would be plain stupid on my part (and thus on the market part itself, against which I do not wish to take part over – nor be the instrument of – whatever self-centered interest it could incubate.

“Harder” ? Porting a console UI to a PC environment, is much harder than developing a UI specifically designed for keyb+mouse on top of little joystick controllers. More over, porting the other way would have allowed for keypad controllers that are sold in the console market, and thus hot-keys for everyone. . No hot-keys for swapping between favorites ? Downgrading the UI = breaking the immersion factor. Whatever its visuals (the GUI, which I find to be nicer but who cares if it breaks my fun), the UI got much worse instead of getting better : eliminating hot-keys “because there’s a Favorites pop-up” was a very blind decision. Apart from inventory/character micro-management and interaction with complex objects, the less we need to use the GUI the better the RPG game can be. Bethesda broke that rule by going the other way. IMHO, the shifting of the dev paradigm from PC to console is an error of judgment : by choosing the console market over the PC one (whatever they say that’s what happened, instead of putting forth both platforms with 2 distinct UI if not porting the PC one to consoles with keypads), they’ve made it harder for themselves.

“Harder” ?… In short : that’s not an argument, only an insult to intelligence. Else it would just expose a quite resource-less company compared to the competition (which I’m sure isn’t the case), if not a very bad strategic and/or marketing stance influencing technical development pathways (including graphics) : like if they were willfully pulling the PC horses bridles so as to give a chance for the console market to “win it all”… The gamer obliged to level down the quality and crippling the living room with other devices, where a PC/HTPC can suffice with better results ? Who cares, communism would be “good” for those “globalist hawk$”… In my book this is simply called “cheating”.

SIDE-NOTES
———-
If “choosing” for the “future”, a Wii port would’ve been be much more interesting (they even have a controller for sensing how fast you run), if not for a hypothetical new generic family of open controllers encoding/decoding movements like casting spells, touching together this and that finger for selecting spells or weapons, sensors on the feet and hips for advancing-turning etc.., eventually with their own expansion PCIe card for PCs)

This kind of game is still better played on a PC. Bethesda line of RPG games, from Morrowind to Skyrim, have developed such a rich open environment, that of course they cannot be perfect from 1st release : we know that such a rich environment allowing for myriads of complex quests, also brings a higher probability of bugs and glitches. And as such, knowingly, we are indulgent game consumers : the PC allows to remedy to such glitches in the short run (e.g. using the console or waiting a little for a mod to come out if not an official patch), whereas the console market is left out, counting solely over Bethesda’s dev cycles and waiting for their patches… We know about this, and that’s why after 4 hours on the 1st day we couldn’t find any PC version on the whole Montreal’s island, whereas a week after every game reseller still had almost all console versions in stock (even the collector’s edition). Isn’t this a sign, even for “wanna-be” marketers ? Such a fiasco could’ve been avoided given a good marketing analysis (and an easy one for our matter), but that didn’t happen…

DS

On December 19, 2011 at 1:32 pm

The graphics are absolutely terrible and ruin the ‘immersiveness’ of this game. Crysis in 2007 looked incredible on my machine, yet this looks so so bad. I can’t actually play it.

Ipro101

On December 24, 2011 at 4:19 am

Skyrim is so anoying because i went to fort snowhawk and killed everyone and the i did loads of other missions and joined the rebelion against solitude and got stuck on the mission where you have to kill everyone in fort snowhawk but because i have killed everyone they don’t come back and the mission says 100% remaining and i can’t kill anyone and now i cannot complete the stormcloke main quest!!!!

CTEd

On February 8, 2012 at 1:55 pm

I am so glad I saw a friend try to play before I bought it. I begged off. Terrible UI and no key remapping. That screams “I don’t want your money”. No reason not to allow any key to be remapped to any function. For lefties, or those with Carpal tunnel, or just plain preference. It takes no programming to do this, it’s just lazy to leave it like this.

Ridiculous game that won’t be getting any of my money.

Matt

On March 15, 2012 at 12:37 pm

Only 3 hours into it….

Does anybody recognize the problem with that statement?

Pete McC

On March 22, 2012 at 5:19 am

Glad to see I am not the only one completely cheesed off with Skyrim. The mouse issues and the massive delays in loading new locations caused me to abandon this game after a few hours. I have spent as much time trying to fix issues. The kids have persevered but then Steam went down and I just had to reinstall on a new VM. I’ll never touch a Steam or Bethesda game again. I agree with Matt’s comments. They just shipped a product they knew didn’t work. Spread the word that they need boycotting in the market.

WJS

On March 26, 2012 at 10:41 pm

I just about crapped my pants when the person said that Skyrim on the PC looks just like the consoles. I play Skyrim on Ultra with my PC and have it for the PS3 and they look NOTHING alike. This game look HORRIBLE on the consoles.

The one thing I do agree with is that it should have been made on the PC first then ported to the consoles. I don’t know why Bethesda loves the 360 so much. But it looks good to me as far as graphics go but I am not a graphics snob either.