Gamers Have “Right to be Cynical” of Arkham Origins, Says Dev

The creative director of WB Games Montreal’s Batman: Arkham Origins says that players have “a right to be cynical” about the upcoming title, especially seeing as how it’s developed by a new, untested studio rather than the series’ creators, Rocksteady Studios.

Creative Director Eric Holmes told GameSpot that people should play the game at events where they present the game before making their minds up on the title.

“I think as soon as you’ve got the pad in your hand, you’re going to see that this game is authentic and uses the same underpinnings and core mechanics of the previous Arkham games,” said Holmes, who added that the game’s new tactical features add a unique facet to the Arkham experience, which he believes players will be drawn to.

Batman: Arkham Origins was among our nominees for E3 2013 Best of Show. We also had a chance to play with it, so stay tuned for our forthcoming preview.

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3 Comments on Gamers Have “Right to be Cynical” of Arkham Origins, Says Dev


On June 18, 2013 at 7:50 pm

So the fact that all the gameplay mechanics and Batman’s abilities show an OLDER AND MORE EXPERIENCED Batman in this “prequel” is of no consequence? I fail to see how the game devs could try and make Batman younger in setting and personality (more rash, more alone), and not pair that up with actual gameplay. We’re buying a GAME for goodness sake. The ONLY reason we want to play a PREQUEL is to try out what the younger and less skilled Batman is like. We already HAVE Arkham Asylum and Arkham City, and comics and animated series’. This game has to justify it’s existence by actually letting you do what happened when Batman was younger. It’s *more* exiting when he’s less skilled *because* his adventures are so much more dangerous for him. It’s more exiting because you get to see not just what gadgets actually worked, but what *could have been*. You get insight into Bruce’s mind, get to enjoy a gameplay challenge- and all for free, all because of the setting. It beggars belief that the game’s designers couldn’t remember how TIME works, for the whole duration of making a game. Why any gamer actually CARES about a younger Batman. If you wanted to make a sequel, CALL it that- we’ll all buy it. This way you just piss off people who care about the character, and waste a great opportunity for novel gameplay and interesting storytelling through that gameplay.


On June 19, 2013 at 1:04 pm

While I can appreciate using the familiar mechanics from game to game, it comes off as somewhat lazy to me to see the exact same motions, etc. that I saw in Arkham City. Perhaps it wouldn’t bother me so much if Rocksteady were making it, but handing the game to someone else and then seeing that most of the groundwork was done for them makes it seem like shortcuts were taken here. The talk about him being less refined in his fighting style, and yet it looked just like someone was playing Arkham City. So, it’s good that WB Montreal acknowledges that people have reasons to be cynical because I certainly am.


On June 20, 2013 at 9:48 am

Ignoring the fact that the game itself looks like a massive backwards step from the awesome games that preceded it, I actually find it refreshing to hear a developer say that fans are entitled to be wary of it, instead of just being ‘entitled’ in general and needing to shut their stupid uneducated Cheetos-filled mouths like so many other developers and publishers say – albeit in a slightly more diplomatic fashion. True, Mr Holmes still said that fans should wait until they’ve had the chance to play it themselves before passing judgement, but that seems fair to me. You can’t say for certain the controls and gameplay aren’t fluent until you’ve tried it. You can certainly say, however, that you have reservations that they’ll be intuitive based on the way they’re being used.

Fair play to Mr Holmes and I hope the game turns out better than we all seem to be expecting. Arkham Asylum and Arkham City deserve another great sequel.