Permadeath Informs Design in The Bureau: XCOM Declassified

The makers of The Bureau: XCOM Declassified are ramping up their marketing for the game, and have since released a new video that goes behind the scenes of its development.

The video features Alyssa Finley, Vice President of Product Development at 2K Marin, and Nico Bihary, Senior Producer at 2K, who talk about the various aspects of the game.

In particular, the developers go into some depth about how the game went from being a first person shooter to the tactical third-person game it is today over the past few years.

“Over the course of the development we started in first person, and we kept iterating towards trying to make sure that the parts that were working were working better and better and the parts that weren’t working—we were willing to change,” says Alyssa Finley.

“It was really a journey from that first person view that we showed in 2010 to the first, third-person hybrid where you can see the beginnings of what we we’re calling Battle Focus now. It was still a little different too, we were still trying to get that feeling of teamwork—the feeling that the player would have to be really responsible for the decisions that they made for their team.

“And if they made a mistake and lose one of their agents they would have to deal with the consequences of that.”

The developers delve deep into the subject of “permadeath”, or permanent character deaths, which inform the game’s level design and mechanics. Be sure to watch the video for further details.

The Bureau: XCOM Declassified is set for an August 20 release on the PC, Xbox 360 and PlayStation 3.

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