Peter Molyneux “Bored of Doing Things the Same Way” in Games
Outspoken developer Peter Molyneux has made headlines again this week with a frank critique of the state of modern games. “It just seems almost on the point of being a little bit like Hollywood where they have got into this rut with their action films,” said the British studio head, speaking to Xbox 360 World. “They’re essentially the same — one’s got a green palette, one’s got a grey palette; you’re shooting and ducking and diving.”
Though he was careful to “think of a more diplomatic way” to frame his remarks, Molyneux’s words seem a clear reaction to the overweening popularity of military shooters, whose huge profit margins have made them inescapable. “I’m just a little bit bored of doing things the same way in games,” he continued, bemoaning the monotony. “While I love all the drama of modern games, there is this sameness about [them].”
The developer’s Fable series might act an antidote to the reskinned similarities of modern FPS’, though there are disgruntled players who would consider this a case of the pot calling the kettle black, after three Fable titles that all operate along roughly the same lines. Molyneux’s proposed solution to the boredom is, perhaps predictably, the one he provides himself: “I think mixing things up with emotional gameplay and mixing things up with the way you play and the feeling of connections and Kinect…feels a bit more refreshing for me.”
Fable: The Journey, which was announced at Microsoft’s E3 press conference, will release sometime in 2012, and make heavy use of Kinect technology. It is not, Molyneux has been careful to point out, “on rails.” Whether or not it will provide “emotional gameplay” and “connections” is a more nuanced question. Check out the trailer below and see if you can decide for yourself.