Pitchford Compares Motion Controllers To Star Trek
I’ll admit it. I kind of hate motion controllers, virtual reality, whatever the latest gimmick that makes playing a video game more, instead of less, inconvenient. Gaming is, for the most part, a cerebral experience, albeit one with a high degree of adrenaline-pumping moments. The thing is, you’re concentrating on managing multiple things at once, and adding ‘NOW MOVE HERE NOW’ to a mix that already includes button combinations, resource management and puzzle solving just feels needlessly complicated. (Though of course, not complex; motion-controller games are almost always simpler and less mentally satisfying.)
All of which is to say that I hope they don’t become an industry standard except in an augmentative capacity. On the other hand, Gearbox honcho Randy Pitchford, fresh from (I’m assuming) guzzling a mountain of Champagne to celebrate the scorching success of Borderlands 2, made an appearance last weekend at New York Comic Con, and had some rather interesting things to say about the tech. He said the agming world is inching toward two separate and distinct visions, which he dubbed the Matrix and the Holodeck. The Matrix would of course be your brain directly interacting with a computer. The Holodeck is a vision like the device from Star Trek, a simulated environment that your body believes to be real. And he thinks that motion controller tech is a step in the Trek direction.
“Motion control technology that we’re seeing today and we’ll see as it iterates is a step towards the Holodeck vision”, he said to Joystiq. “It’s still rudimentary. It’s not great yet, but it’s going to get better. But where it needs to be to do the Holodeck, we’re a long ways from that.”
Interesting vision, and something I hadn’t considered. I have to admit, while I hate having to move around and deal with a controller, I would enjoy actually interacting in a story as myself. So long as Moriarty doesn’t decide to leave the game and take over my apartment, of course.