PlanetSide 2: Interview with Creative Director Matt Higby
What do you see as the number one feature of PlanetSide 2?
Community. When you are playing a multiplayer game it’s all about the people you are playing with. One of the things I’m very thankful for about PlanetSide is that the content is the players. You can’t have a better situation than that. I’ve worked on EverQuest 2 and big, content-driven MMOs before. Having the content be the players is such a better way.
It’s about giving these players systems that allow them to create their own fun, rather than them relying on the fun that’s being created by storytellers that work on the game is much more sustainable. It means you can play this game for years and it’s always different. I’m fighting over this base that I’ve probably fought over 50 times. But every time I fight over it, it’s different. Its not like rerunning a newbie quest again.
Where do you see the future of PlanetSide 2?
More tools to allow players to make the most out of that user generated content. We want to allow players to build their own bases. We want players to come together as an outfit and pool their resources to construct a superdefensible stronghold and defend it. We also want to give commanders more abilities to create fights, to draw more players into the area, to have more ownership of things like tactical plans and attack paths.
One of the things we are working in right now is the expansion of our mission system. Right now we have a system where players can mark an area, like a priority attack flag. All the other players on the continent can look at the map and see that a lot of other people have flagged it as an attack priority and think maybe I should go over there and attack or defend. But we want to build a much more robust system that helps us link together the advanced players involved in all the strategic decision making and the masses of people just in there to have a massive FPS experience.
We want a system that bridges those two sets of people in a really simple way. So these guys can be creating missions that say “I need a Sunderer over here and Galaxy Transports over here.” And then these other guys who have flagged themselves as interested in Sunderer stuff and doing heavy assault will then see all those missions right on the map and know that they are going to do something really useful and really helpful to their Empire.
Thanks for your time, Matt.
What do you think? Has PlanetSide 2 raised the bar for FPS games?