Planetside 2 Review: The Most War-Torn Planet On Earth
As for the MMO aspects, everything comes down to this: certifications. They are the bread and butter of all players in the game world. Certifications are spent to acquire upgrades and new equipment, giving player more options as they spend time in the game. Players get one cert for every 250 experience points they earn, and can also earn certs passively over time. Naturally, the better you do, the more certs you get. For those wishing to bypass the grind, you can purchase new weapons and vehicle turrets using real money. You can also purchase camo using real-world currency to distinguish yourself, and add a bit of flair.
At the moment, certs feel like they are earned too slow, as it takes ages to save up enough to purchase anything other than the absolute basics. If you want to really get chugging on certs, make sure you partake in every possible double XP event you can, as it is the most efficient method of getting up to the large cert amounts like 1,000. Even with those events, however, simply upgrading everything in the game (assuming you purchase everything you can with real money) will take an incredible amount of time. While it’s a little less annoying to grind than Tribes: Ascend, it is not quite as well-designed as the progression in Blacklight: Retribution.
Thankfully, SOE is not just relegating Planetside 2 to the realm of bug fixes and minor content updates. New weapons, continents, and features are planned for the future. So far a number of minor bug fixes and one major patch have come out, and SOE has not been silent in their desire to expand and experiment with Planetside 2. It has been a phenomenal success so far — far greater than original expectations — and its developers seem optimistic for the future. My personal favorite content rumor: the possibility of massive floating aircraft carriers within the next year. It seems unlikely, but the more ridiculous rumors are always the most fun to muse about.
So where does that leave Planetside 2 in its current state? It’s not fantastic, as the many small problems drag down the experience and often lead to frustration. It’s certainly not mediocre, though, as the large-scale battles and necessary teamwork elevate it above simple shooting drudgery. As it is an MMO, the minor problems will be ironed out over time, and the core mechanics are just far too intriguing to ignore. SOE did something interesting here, and even if it annoys at times, it’s still worth playing.
- Battles larger than any other first-person shooter on the market
- Stunning sci-fi visuals
- Combination of infantry, land, and air battles
- Interesting strategic element forcing players to coordinate
- Excellent gun physics
- Lack of polish in gun handling
- Tons of zerging and spawncamping
- Defense far too hard compared to offense
- Vehicle defaults stink
- Visual issues with distant enemies (tracers disappearing, etc)
Final Score: 80/100